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Searched refs:ProcessReflections (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.h171 bool ProcessReflections(CORE_NS::Entity cameraEntity, const RenderScene& renderScene);
Drender_system.cpp1633 bool RenderSystem::ProcessReflections(Entity cameraEntity, const RenderScene& renderScene) in ProcessReflections() function in RenderSystem
1864 ProcessReflections(cameraEntity, renderDataScene); in FetchFullScene()