Searched refs:RefreshAnimationState (Results 1 – 6 of 6) sorted by relevance
| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/loading_progress/ |
| D | loading_progress_paint_method.h | 67 …loadingState = paintProperty->GetRefreshAnimationState().value_or(RefreshAnimationState::FOLLOW_HA… in UpdateContentModifier() 69 case RefreshAnimationState::FOLLOW_HAND: in UpdateContentModifier() 73 case RefreshAnimationState::FOLLOW_TO_RECYCLE: in UpdateContentModifier() 76 case RefreshAnimationState::RECYCLE: in UpdateContentModifier()
|
| D | loading_progress_paint_property.h | 75 …ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(RefreshAnimationState, RefreshAnimationState, PROPERTY_UPDA…
|
| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/refresh/ |
| D | refresh_pattern.cpp | 293 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in HandleDragUpdate() 295 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in HandleDragUpdate() 470 void RefreshPattern::UpdateLoadingProgressStatus(RefreshAnimationState state, float ratio) in UpdateLoadingProgressStatus() 478 case RefreshAnimationState::FOLLOW_HAND: in UpdateLoadingProgressStatus() 479 case RefreshAnimationState::RECYCLE: in UpdateLoadingProgressStatus() 600 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_TO_RECYCLE, GetFollowRatio()); in SpeedTriggerAnimation() 643 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in SpeedAnimationFinish() 645 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in SpeedAnimationFinish() 651 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in QuickFirstChildAppear() 675 RefreshAnimationState RefreshPattern::GetLoadingProgressStatus() in GetLoadingProgressStatus() [all …]
|
| D | refresh_animation_state.h | 26 enum class RefreshAnimationState : int32_t { enum
|
| D | refresh_pattern.h | 104 … void UpdateLoadingProgressStatus(RefreshAnimationState state, float followToRecycleRatio = 0.0f); 116 RefreshAnimationState GetLoadingProgressStatus();
|
| /foundation/arkui/ace_engine/test/unittest/core/pattern/loading_progress/ |
| D | loading_progress_test_ng.cpp | 337 loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_HAND); 347 …loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_TO_RECYCLE… 353 …loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_TO_RECYCLE…
|