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Searched refs:SystemWindowScene (Results 1 – 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/
Dsystem_window_scene.h26 class SystemWindowScene : public StackPattern {
27 DECLARE_ACE_TYPE(SystemWindowScene, StackPattern);
30 explicit SystemWindowScene(const sptr<Rosen::Session>& session);
31 ~SystemWindowScene() override = default;
57 ACE_DISALLOW_COPY_AND_MOVE(SystemWindowScene);
Dsystem_window_scene.cpp28 SystemWindowScene::SystemWindowScene(const sptr<Rosen::Session>& session) : session_(session) in SystemWindowScene() function in OHOS::Ace::NG::SystemWindowScene
37 sptr<Rosen::Session> SystemWindowScene::GetSession() in GetSession()
42 void SystemWindowScene::OnBoundsChanged(const Rosen::Vector4f& bounds) in OnBoundsChanged()
64 void SystemWindowScene::OnAttachToFrameNode() in OnAttachToFrameNode()
110 void SystemWindowScene::RegisterEventCallback() in RegisterEventCallback()
140 void SystemWindowScene::RegisterResponseRegionCallback() in RegisterResponseRegionCallback()
177 void SystemWindowScene::RegisterFocusCallback() in RegisterFocusCallback()
Dwindow_scene_model.cpp40 [sceneSession]() { return AceType::MakeRefPtr<SystemWindowScene>(sceneSession); }); in Create()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/helper/
Dwindow_scene_helper.cpp72 auto windowScenePattern = windowSceneFrameNode->GetPattern<SystemWindowScene>(); in GetCurSession()