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Searched refs:dataStoreCamera (Results 1 – 19 of 19) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_create_default_camera_gpu_images.cpp72 const auto* dataStoreCamera = in PreExecuteFrame() local
74 if (dataStoreCamera) { in PreExecuteFrame()
75 const auto& cameras = dataStoreCamera->GetCameras(); in PreExecuteFrame()
82 : static_cast<uint32_t>(dataStoreCamera->GetCameraIndex(customCameraName_)); in PreExecuteFrame()
Drender_node_default_env.cpp157 const auto* dataStoreCamera = in ExecuteFrame() local
162 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame()
163 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame()
288 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument
295 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
298 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
303 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
Drender_node_default_material_deferred_shading.cpp157 const auto* dataStoreCamera = in ExecuteFrame() local
162 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame()
164 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
244 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
251 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
254 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
259 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
Drender_node_default_material_render_slot.h161 …DataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera);
175 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS…
177 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
Drender_node_default_material_render_slot.cpp279 const auto* dataStoreCamera = in ExecuteFrame() local
284 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame()
286 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
294 const auto cameras = dataStoreCamera->GetCameras(); in ExecuteFrame()
301 ProcessSlotSubmeshes(*dataStoreCamera, *dataStoreMaterial); in ExecuteFrame()
305 RenderSubmeshes(cmdList, *dataStoreMaterial, *dataStoreCamera); in ExecuteFrame()
313 …rDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) in RenderSubmeshes() argument
613 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
620 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
623 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
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Drender_node_default_lights.cpp154 const auto* dataStoreCamera = in ExecuteFrame() local
159 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame()
164 const auto& cameras = dataStoreCamera->GetCameras(); in ExecuteFrame()
Drender_node_default_camera_controller.cpp442 const auto* dataStoreCamera = in InitNode() local
447 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode()
448 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode()
460 const auto* dataStoreCamera = in PreExecuteFrame() local
465 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame()
466 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
478 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
483 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraId); in UpdateCurrentScene()
485 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraName); in UpdateCurrentScene()
488 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
Drender_node_default_env.h60 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
Drender_node_default_camera_controller.h128 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
Drender_node_default_material_deferred_shading.h90 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
Drender_node_default_shadow_render_slot.cpp180 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame() local
183 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame()
650 …DefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in ProcessSlotSubmeshes() argument
657 dataStoreCamera, dataStoreMaterial, cameraIndex, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
Drender_node_default_shadow_render_slot.h115 void ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_preprocessor_system.cpp54 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreCamera, "dataStoreCamera", 0)
131 properties_.dataStoreCamera = in->dataStoreCamera; in SetProperties()
149 manager.Create(IRenderDataStoreDefaultCamera::UID, properties_.dataStoreCamera.data())); in SetDataStorePointers()
Drender_system.cpp614 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreCamera, "dataStoreCamera", 0)
1016 properties_.dataStoreCamera = in->dataStoreCamera; in SetProperties()
1034 …st<IRenderDataStoreDefaultCamera*>(manager.GetRenderDataStore(properties_.dataStoreCamera.data())); in SetDataStorePointers()
1054 properties_.dataStoreCamera = in->dataStoreCamera; in Initialize()
1850 renderDataScene.dataStoreNameCamera = properties_.dataStoreCamera; in FetchFullScene()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.h56 static void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
74 void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
Drender_node_scene_util.cpp223 …d RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument
237 …if (const auto& cameras = dataStoreCamera.GetCameras(); cameraId < static_cast<uint32_t>(cameras.s… in GetRenderSlotSubmeshes()
319 …nderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument
324 dataStoreCamera, dataStoreMaterial, cameraId, renderSlotInfo, refSubmeshIndices); in GetRenderSlotSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
Dintf_render_preprocessor_system.h44 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
Dintf_render_system.h43 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
Dintf_render_node_scene_util.h110 virtual void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,