| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_create_default_camera_gpu_images.cpp | 72 const auto* dataStoreCamera = in PreExecuteFrame() local 74 if (dataStoreCamera) { in PreExecuteFrame() 75 const auto& cameras = dataStoreCamera->GetCameras(); in PreExecuteFrame() 82 : static_cast<uint32_t>(dataStoreCamera->GetCameraIndex(customCameraName_)); in PreExecuteFrame()
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| D | render_node_default_env.cpp | 157 const auto* dataStoreCamera = in ExecuteFrame() local 162 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame() 163 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame() 288 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument 295 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 298 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 303 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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| D | render_node_default_material_deferred_shading.cpp | 157 const auto* dataStoreCamera = in ExecuteFrame() local 162 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame() 164 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 244 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 251 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 254 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 259 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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| D | render_node_default_material_render_slot.h | 161 …DataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera); 175 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS… 177 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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| D | render_node_default_material_render_slot.cpp | 279 const auto* dataStoreCamera = in ExecuteFrame() local 284 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame() 286 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 294 const auto cameras = dataStoreCamera->GetCameras(); in ExecuteFrame() 301 ProcessSlotSubmeshes(*dataStoreCamera, *dataStoreMaterial); in ExecuteFrame() 305 RenderSubmeshes(cmdList, *dataStoreMaterial, *dataStoreCamera); in ExecuteFrame() 313 …rDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera) in RenderSubmeshes() argument 613 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 620 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 623 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() [all …]
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| D | render_node_default_lights.cpp | 154 const auto* dataStoreCamera = in ExecuteFrame() local 159 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame() 164 const auto& cameras = dataStoreCamera->GetCameras(); in ExecuteFrame()
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| D | render_node_default_camera_controller.cpp | 442 const auto* dataStoreCamera = in InitNode() local 447 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode() 448 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode() 460 const auto* dataStoreCamera = in PreExecuteFrame() local 465 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame() 466 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 478 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 483 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraId); in UpdateCurrentScene() 485 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraName); in UpdateCurrentScene() 488 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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| D | render_node_default_env.h | 60 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
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| D | render_node_default_camera_controller.h | 128 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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| D | render_node_default_material_deferred_shading.h | 90 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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| D | render_node_default_shadow_render_slot.cpp | 180 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame() local 183 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame() 650 …DefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in ProcessSlotSubmeshes() argument 657 dataStoreCamera, dataStoreMaterial, cameraIndex, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
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| D | render_node_default_shadow_render_slot.h | 115 void ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
| D | render_preprocessor_system.cpp | 54 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreCamera, "dataStoreCamera", 0) 131 properties_.dataStoreCamera = in->dataStoreCamera; in SetProperties() 149 manager.Create(IRenderDataStoreDefaultCamera::UID, properties_.dataStoreCamera.data())); in SetDataStorePointers()
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| D | render_system.cpp | 614 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreCamera, "dataStoreCamera", 0) 1016 properties_.dataStoreCamera = in->dataStoreCamera; in SetProperties() 1034 …st<IRenderDataStoreDefaultCamera*>(manager.GetRenderDataStore(properties_.dataStoreCamera.data())); in SetDataStorePointers() 1054 properties_.dataStoreCamera = in->dataStoreCamera; in Initialize() 1850 renderDataScene.dataStoreNameCamera = properties_.dataStoreCamera; in FetchFullScene()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
| D | render_node_scene_util.h | 56 static void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, 74 void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
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| D | render_node_scene_util.cpp | 223 …d RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument 237 …if (const auto& cameras = dataStoreCamera.GetCameras(); cameraId < static_cast<uint32_t>(cameras.s… in GetRenderSlotSubmeshes() 319 …nderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument 324 dataStoreCamera, dataStoreMaterial, cameraId, renderSlotInfo, refSubmeshIndices); in GetRenderSlotSubmeshes()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
| D | intf_render_preprocessor_system.h | 44 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
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| D | intf_render_system.h | 43 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
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| /foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
| D | intf_render_node_scene_util.h | 110 virtual void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
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