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Searched refs:dataStoreNameCamera (Results 1 – 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
Dintf_render_node_scene_util.h39 …BASE_NS::fixed_string<RENDER_NS::RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> dataStoreNameCamera; member
Drender_data_defines_3d.h571 …BASE_NS::fixed_string<RENDER_NS::RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> dataStoreNameCamera; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp154 stores.dataStoreNameCamera = in GetSceneRenderDataStores()
155 … rs.dataStoreNameCamera.empty() ? "RenderDataStoreDefaultCamera" : rs.dataStoreNameCamera; in GetSceneRenderDataStores()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_create_default_camera_gpu_images.cpp73 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
Drender_node_default_cameras.cpp124 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
Drender_node_default_lights.cpp155 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
Drender_node_default_shadow_render_slot.cpp180 …reCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNameCamera); in PreExecuteFrame()
224 …reCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNameCamera); in ExecuteFrame()
Drender_node_default_camera_controller.cpp443 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in InitNode()
461 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
Drender_node_default_env.cpp158 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
Drender_node_default_material_deferred_shading.cpp158 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
Drender_node_default_material_render_slot.cpp280 …RenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.cpp1850 renderDataScene.dataStoreNameCamera = properties_.dataStoreCamera; in FetchFullScene()