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Searched refs:dataStoreNameLight (Results 1 – 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
Dintf_render_node_scene_util.h40 … BASE_NS::fixed_string<RENDER_NS::RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> dataStoreNameLight; member
Drender_data_defines_3d.h573 … BASE_NS::fixed_string<RENDER_NS::RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> dataStoreNameLight; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp156 stores.dataStoreNameLight = in GetSceneRenderDataStores()
157 rs.dataStoreNameLight.empty() ? "RenderDataStoreDefaultLight" : rs.dataStoreNameLight; in GetSceneRenderDataStores()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_shadows_blur.cpp77 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame()
115 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
Drender_node_default_cameras.cpp126 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
Drender_node_default_lights.cpp157 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
Drender_node_default_shadow_render_slot.cpp179 …StoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStoreNameLight); in PreExecuteFrame()
225 …storeLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStoreNameLight); in ExecuteFrame()
Drender_node_default_camera_controller.cpp445 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in InitNode()
463 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame()
Drender_node_default_env.cpp160 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
Drender_node_default_material_deferred_shading.cpp160 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
Drender_node_default_material_render_slot.cpp282 …<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.cpp1851 renderDataScene.dataStoreNameLight = properties_.dataStoreLight; in FetchFullScene()