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Searched refs:dataStoreScene (Results 1 – 15 of 15) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_preprocessor_system.cpp56 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreScene, "dataStoreScene", 0)
130 properties_.dataStoreScene = in->dataStoreScene; in SetProperties()
147 manager.Create(IRenderDataStoreDefaultScene::UID, properties_.dataStoreScene.data())); in SetDataStorePointers()
Drender_system.cpp616 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreScene, "dataStoreScene", 0)
1015 properties_.dataStoreScene = in->dataStoreScene; in SetProperties()
1032 …cast<IRenderDataStoreDefaultScene*>(manager.GetRenderDataStore(properties_.dataStoreScene.data())); in SetDataStorePointers()
1053 properties_.dataStoreScene = in->dataStoreScene; in Initialize()
1849 renderDataScene.name = properties_.dataStoreScene; in FetchFullScene()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
Dintf_render_preprocessor_system.h42 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
Dintf_render_system.h41 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_lights.cpp152 const auto* dataStoreScene = in ExecuteFrame() local
159 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame()
161 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame()
Drender_node_default_env.cpp155 const auto* dataStoreScene = in ExecuteFrame() local
162 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame()
163 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame()
288 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument
290 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
Drender_node_default_material_deferred_shading.cpp155 const auto* dataStoreScene = in ExecuteFrame() local
162 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame()
164 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
243 …aultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
246 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
Drender_node_default_camera_controller.cpp440 const auto* dataStoreScene = in InitNode() local
447 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode()
448 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode()
458 const auto* dataStoreScene = in PreExecuteFrame() local
465 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame()
466 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
477 …NodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
480 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
Drender_node_default_env.h60 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
Drender_node_default_shadow_render_slot.cpp181 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() local
183 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame()
184 const auto scene = dataStoreScene->GetScene(); in PreExecuteFrame()
598 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL… in UpdateCurrentScene() argument
600 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
Drender_node_default_camera_controller.h127 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
Drender_node_default_material_deferred_shading.h89 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
Drender_node_default_material_render_slot.cpp275 const auto* dataStoreScene = in ExecuteFrame() local
284 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame()
286 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
295 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame()
612 …deDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument
615 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
Drender_node_default_shadow_render_slot.h119 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL…
Drender_node_default_material_render_slot.h176 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,