| /foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
| D | render_preprocessor_system.cpp | 56 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreScene, "dataStoreScene", 0) 130 properties_.dataStoreScene = in->dataStoreScene; in SetProperties() 147 manager.Create(IRenderDataStoreDefaultScene::UID, properties_.dataStoreScene.data())); in SetDataStorePointers()
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| D | render_system.cpp | 616 DECL_PROPERTY2(IRenderSystem::Properties, dataStoreScene, "dataStoreScene", 0) 1015 properties_.dataStoreScene = in->dataStoreScene; in SetProperties() 1032 …cast<IRenderDataStoreDefaultScene*>(manager.GetRenderDataStore(properties_.dataStoreScene.data())); in SetDataStorePointers() 1053 properties_.dataStoreScene = in->dataStoreScene; in Initialize() 1849 renderDataScene.name = properties_.dataStoreScene; in FetchFullScene()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
| D | intf_render_preprocessor_system.h | 42 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
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| D | intf_render_system.h | 41 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_lights.cpp | 152 const auto* dataStoreScene = in ExecuteFrame() local 159 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame() 161 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame()
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| D | render_node_default_env.cpp | 155 const auto* dataStoreScene = in ExecuteFrame() local 162 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame() 163 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame() 288 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene() argument 290 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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| D | render_node_default_material_deferred_shading.cpp | 155 const auto* dataStoreScene = in ExecuteFrame() local 162 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame() 164 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 243 …aultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 246 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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| D | render_node_default_camera_controller.cpp | 440 const auto* dataStoreScene = in InitNode() local 447 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode() 448 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode() 458 const auto* dataStoreScene = in PreExecuteFrame() local 465 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame() 466 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 477 …NodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 480 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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| D | render_node_default_env.h | 60 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore…
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| D | render_node_default_shadow_render_slot.cpp | 181 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() local 183 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame() 184 const auto scene = dataStoreScene->GetScene(); in PreExecuteFrame() 598 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL… in UpdateCurrentScene() argument 600 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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| D | render_node_default_camera_controller.h | 127 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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| D | render_node_default_material_deferred_shading.h | 89 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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| D | render_node_default_material_render_slot.cpp | 275 const auto* dataStoreScene = in ExecuteFrame() local 284 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame() 286 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 295 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame() 612 …deDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene() argument 615 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene()
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| D | render_node_default_shadow_render_slot.h | 119 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL…
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| D | render_node_default_material_render_slot.h | 176 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene,
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