Searched refs:gpuHandleManager (Results 1 – 2 of 2) sorted by relevance
| /foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
| D | gltf2_exporter.cpp | 979 const IRenderHandleComponentManager& gpuHandleManager) in GetTextureIndex() argument 982 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].image); handle) { in GetTextureIndex() 988 … if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].sampler); handle) { in GetTextureIndex() 998 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialMetallicRoughness() argument 1004 …eIndex(materialDesc, MaterialComponent::TextureIndex::BASE_COLOR, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness() 1010 …ureIndex(materialDesc, MaterialComponent::TextureIndex::MATERIAL, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness() 1015 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialClearcoat() argument 1023 …reIndex(materialDesc, MaterialComponent::TextureIndex::CLEARCOAT, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat() 1025 …terialDesc, MaterialComponent::TextureIndex::CLEARCOAT_ROUGHNESS, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat() 1027 … materialDesc, MaterialComponent::TextureIndex::CLEARCOAT_NORMAL, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat() [all …]
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| D | gltf2_importer.cpp | 1414 auto gpuHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in ResolveDefaultSampler() local 1416 Entity samplerEntity = LookupResourceByUri(samplerUri, *uriManager, *gpuHandleManager); in ResolveDefaultSampler() 1423 gpuHandleManager->Create(samplerEntity); in ResolveDefaultSampler() 1427 …gpuHandleManager->Write(samplerEntity)->reference = gpuResourceManager.GetSamplerHandle(samplerNam… in ResolveDefaultSampler() 2286 …IRenderHandleComponentManager& gpuHandleManager = *(GetManager<IRenderHandleComponentManager>(ecs)… in CreateEnvironmentComponent() local 2287 … if (const auto& envMapHandle = gpuHandleManager.Read(imageEntity)->reference; envMapHandle) { in CreateEnvironmentComponent()
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