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Searched refs:gpuHandleManager (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_exporter.cpp979 const IRenderHandleComponentManager& gpuHandleManager) in GetTextureIndex() argument
982 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].image); handle) { in GetTextureIndex()
988 … if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].sampler); handle) { in GetTextureIndex()
998 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialMetallicRoughness() argument
1004 …eIndex(materialDesc, MaterialComponent::TextureIndex::BASE_COLOR, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness()
1010 …ureIndex(materialDesc, MaterialComponent::TextureIndex::MATERIAL, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness()
1015 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialClearcoat() argument
1023 …reIndex(materialDesc, MaterialComponent::TextureIndex::CLEARCOAT, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat()
1025 …terialDesc, MaterialComponent::TextureIndex::CLEARCOAT_ROUGHNESS, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat()
1027 … materialDesc, MaterialComponent::TextureIndex::CLEARCOAT_NORMAL, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat()
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Dgltf2_importer.cpp1414 auto gpuHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in ResolveDefaultSampler() local
1416 Entity samplerEntity = LookupResourceByUri(samplerUri, *uriManager, *gpuHandleManager); in ResolveDefaultSampler()
1423 gpuHandleManager->Create(samplerEntity); in ResolveDefaultSampler()
1427gpuHandleManager->Write(samplerEntity)->reference = gpuResourceManager.GetSamplerHandle(samplerNam… in ResolveDefaultSampler()
2286 …IRenderHandleComponentManager& gpuHandleManager = *(GetManager<IRenderHandleComponentManager>(ecs)… in CreateEnvironmentComponent() local
2287 … if (const auto& envMapHandle = gpuHandleManager.Read(imageEntity)->reference; envMapHandle) { in CreateEnvironmentComponent()