Home
last modified time | relevance | path

Searched refs:nodeComponent (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dnode_system.cpp820 const auto& nodeComponent = nodeManager_.Read(row->components[NODE_INDEX]); in CollectChangedNodes() local
821 const bool parentChanged = lastState.parent != nodeComponent->parent; in CollectChangedNodes()
822 const bool enabledChanged = lastState.enabled != nodeComponent->enabled; in CollectChangedNodes()
Drender_system.cpp1288 const NodeComponent nodeComponent = nodeMgr_->Get(row.components[1]); in ProcessRenderables() local
1295 … if (nodeComponent.effectivelyEnabled && (layerMask != LayerConstants::NONE_LAYER_MASK)) { in ProcessRenderables()
1304 if (nodeComponent.effectivelyEnabled && (layerMask != LayerConstants::NONE_LAYER_MASK)) { in ProcessRenderables()
1566 const NodeComponent nodeComponent = nodeMgr_->Get(row.components[2u]); in ProcessReflection() local
1567 if (!nodeComponent.effectivelyEnabled) { in ProcessReflection()
1764 const NodeComponent nodeComponent = nodeMgr_->Get(row.components[1u]); in ProcessLights() local
1768 if (nodeComponent.effectivelyEnabled) { in ProcessLights()