Searched refs:prePassColorTarget (Results 1 – 6 of 6) sorted by relevance
144 RENDER_NS::RenderHandle prePassColorTarget; member
455 const RenderHandle colorPrePass = RenderHandleUtil::IsValid(currentScene_.prePassColorTarget) in UpdateSet0()456 ? currentScene_.prePassColorTarget in UpdateSet0()633 currentScene_.prePassColorTarget = currentScene_.camera.prePassColorTarget.GetHandle(); in UpdateCurrentScene()634 if (!RenderHandleUtil::IsValid(currentScene_.prePassColorTarget) && in UpdateCurrentScene()636 currentScene_.prePassColorTarget = in UpdateCurrentScene()
151 RENDER_NS::RenderHandle prePassColorTarget; member
214 const RenderHandle colorPrePass = RenderHandleUtil::IsValid(currentScene_.prePassColorTarget) in UpdateSet0()215 ? currentScene_.prePassColorTarget in UpdateSet0()
511 RENDER_NS::RenderHandleReference prePassColorTarget; member
304 rc.prePassColorTarget = {}; in CreateColorPrePassRenderCamera()