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Searched refs:prePassColorTarget (Results 1 – 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_material_deferred_shading.h144 RENDER_NS::RenderHandle prePassColorTarget; member
Drender_node_default_material_render_slot.cpp455 const RenderHandle colorPrePass = RenderHandleUtil::IsValid(currentScene_.prePassColorTarget) in UpdateSet0()
456 ? currentScene_.prePassColorTarget in UpdateSet0()
633 currentScene_.prePassColorTarget = currentScene_.camera.prePassColorTarget.GetHandle(); in UpdateCurrentScene()
634 if (!RenderHandleUtil::IsValid(currentScene_.prePassColorTarget) && in UpdateCurrentScene()
636 currentScene_.prePassColorTarget = in UpdateCurrentScene()
Drender_node_default_material_render_slot.h151 RENDER_NS::RenderHandle prePassColorTarget; member
Drender_node_default_material_deferred_shading.cpp214 const RenderHandle colorPrePass = RenderHandleUtil::IsValid(currentScene_.prePassColorTarget) in UpdateSet0()
215 ? currentScene_.prePassColorTarget in UpdateSet0()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
Drender_data_defines_3d.h511 RENDER_NS::RenderHandleReference prePassColorTarget; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.cpp304 rc.prePassColorTarget = {}; in CreateColorPrePassRenderCamera()