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Searched refs:prePassColorTargetName (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
Drender_data_defines_3d.h513 …E_NS::fixed_string<RENDER_NS::RenderDataConstants::MAX_DEFAULT_NAME_LENGTH> prePassColorTargetName; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_material_render_slot.cpp635 (!currentScene_.camera.prePassColorTargetName.empty())) { in UpdateCurrentScene()
637 …deContextMgr_->GetGpuResourceManager().GetImageHandle(currentScene_.camera.prePassColorTargetName); in UpdateCurrentScene()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.cpp305 rc.prePassColorTargetName = {}; in CreateColorPrePassRenderCamera()
1546 … camera.prePassColorTargetName = DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + in ProcessCameras()