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Searched refs:progressTransitionController_ (Results 1 – 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/data_panel/
Drender_data_panel.h73 RefPtr<Animator> progressTransitionController_; variable
124 if (!isLoading_ && progressTransitionController_) { in PlayAnimation()
125 progressTransitionController_->Play(); in PlayAnimation()
137 if (!isLoading_ && progressTransitionController_) { in StopAnimation()
138 progressTransitionController_->Stop(); in StopAnimation()
Drender_data_panel.cpp59 if (!progressTransitionController_) { in Update()
60 progressTransitionController_ = CREATE_ANIMATOR(pipelineContext); in Update()
207 if (progressTransitionController_) { in PrepareAnimation()
220 progressTransitionController_->AddInterpolator(transitionAnimation_); in PrepareAnimation()
221 progressTransitionController_->SetDuration(animationTime); in PrepareAnimation()
222 progressTransitionController_->SetIteration(1); in PrepareAnimation()
/foundation/arkui/ace_engine/frameworks/core/components/track/
Drender_track.cpp93 if (!progressTransitionController_) { in Update()
94 progressTransitionController_ = CREATE_ANIMATOR(pipelineContext); in Update()
127 if (progressTransitionController_) { in UpdateAnimation()
139 progressTransitionController_->ClearInterpolators(); in UpdateAnimation()
140 progressTransitionController_->AddInterpolator(transistionAnimation); in UpdateAnimation()
141 progressTransitionController_->SetDuration(animationTime); in UpdateAnimation()
142 progressTransitionController_->SetIteration(1); in UpdateAnimation()
143 progressTransitionController_->Stop(); in UpdateAnimation()
144 progressTransitionController_->Play(); in UpdateAnimation()
Drender_track.h170 RefPtr<Animator> progressTransitionController_; variable