Searched refs:progressTransitionController_ (Results 1 – 4 of 4) sorted by relevance
73 RefPtr<Animator> progressTransitionController_; variable124 if (!isLoading_ && progressTransitionController_) { in PlayAnimation()125 progressTransitionController_->Play(); in PlayAnimation()137 if (!isLoading_ && progressTransitionController_) { in StopAnimation()138 progressTransitionController_->Stop(); in StopAnimation()
59 if (!progressTransitionController_) { in Update()60 progressTransitionController_ = CREATE_ANIMATOR(pipelineContext); in Update()207 if (progressTransitionController_) { in PrepareAnimation()220 progressTransitionController_->AddInterpolator(transitionAnimation_); in PrepareAnimation()221 progressTransitionController_->SetDuration(animationTime); in PrepareAnimation()222 progressTransitionController_->SetIteration(1); in PrepareAnimation()
93 if (!progressTransitionController_) { in Update()94 progressTransitionController_ = CREATE_ANIMATOR(pipelineContext); in Update()127 if (progressTransitionController_) { in UpdateAnimation()139 progressTransitionController_->ClearInterpolators(); in UpdateAnimation()140 progressTransitionController_->AddInterpolator(transistionAnimation); in UpdateAnimation()141 progressTransitionController_->SetDuration(animationTime); in UpdateAnimation()142 progressTransitionController_->SetIteration(1); in UpdateAnimation()143 progressTransitionController_->Stop(); in UpdateAnimation()144 progressTransitionController_->Play(); in UpdateAnimation()
170 RefPtr<Animator> progressTransitionController_; variable