Searched refs:renderHandleManager (Results 1 – 2 of 2) sorted by relevance
| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | mesh_builder.cpp | 1120 auto renderHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in CreateBuffers() local 1121 if (!engine || !renderHandleManager) { in CreateBuffers() 1136 … CreateBuffer(em, *renderHandleManager, gpuResourceManager, vertexBufferDesc, vertexData_); in CreateBuffers() 1141 …entities.indexBuffer = CreateBuffer(em, *renderHandleManager, gpuResourceManager, indexBufferDesc,… in CreateBuffers() 1147 … CreateBuffer(em, *renderHandleManager, gpuResourceManager, jointAttributeDesc, jointData_); in CreateBuffers() 1152 …entities.morphBuffer = CreateBuffer(em, *renderHandleManager, gpuResourceManager, targetDesc, targ… in CreateBuffers()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
| D | render_system.cpp | 620 void SetupSubmeshBuffers(const IRenderHandleComponentManager& renderHandleManager, const MeshCompon… in SetupSubmeshBuffers() argument 629 [&renderSubmesh, &renderHandleManager](const MeshComponent::Submesh::BufferAccess& acc) { in SetupSubmeshBuffers() 632 renderVb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers() 652 renderHandleManager.GetRenderHandleReference(submesh.indexBuffer.buffer); in SetupSubmeshBuffers() 659 renderHandleManager.GetRenderHandleReference(submesh.indirectArgsBuffer.buffer); in SetupSubmeshBuffers()
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