Searched refs:renderMeshComponent (Results 1 – 6 of 6) sorted by relevance
| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | scene_util.cpp | 286 if (auto renderMeshComponent = renderMeshManager->Read(targetEntity); renderMeshComponent) { in CalculateScalingFactor() local 287 dstMeshEntity = renderMeshComponent->mesh; in CalculateScalingFactor() 289 if (auto renderMeshComponent = renderMeshManager->Read(sourceEntity); renderMeshComponent) { in CalculateScalingFactor() local 290 srcMeshEntity = renderMeshComponent->mesh; in CalculateScalingFactor()
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| D | picking.cpp | 301 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local 302 … if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { in RayCast() 311 renderMeshComponent.mesh.id); in RayCast()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
| D | morphing_system.cpp | 306 const RenderMeshComponent renderMeshComponent = renderMeshManager_.Get(renderMeshId); in Update() local 307 if (const auto meshData = meshManager_.Read(renderMeshComponent.mesh); meshData) { in Update()
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| D | skinning_system.cpp | 249 const RenderMeshComponent& renderMeshComponent = *renderMeshHandle; in UpdateSkin() local 250 if (const auto meshHandle = meshManager_.Read(renderMeshComponent.mesh); meshHandle) { in UpdateSkin()
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| D | render_system.cpp | 1238 …std::copy(std::begin(mpd.renderMeshComponent.customData), std::end(mpd.renderMeshComponent.customD… in ProcessMesh() 1287 const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row.components[0]); in ProcessRenderables() local 1294 if (EntityUtil::IsValid(renderMeshComponent.renderMeshBatch)) { in ProcessRenderables() 1297 batches_[renderMeshComponent.renderMeshBatch].push_back( in ProcessRenderables() 1298 … { row.entity, renderMeshComponent.mesh, layerMask, row.components[5u], row.components[6u], in ProcessRenderables() 1305 if (const auto meshData = meshMgr_->Read(renderMeshComponent.mesh); meshData) { in ProcessRenderables() 1308 …MeshProcessData mpd { layerMask, 0, row.entity, renderMeshComponent.mesh, mesh, renderMeshComponen… in ProcessRenderables()
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| D | render_system.h | 137 const RenderMeshComponent& renderMeshComponent; member
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