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Searched refs:renderMeshComponent (Results 1 – 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dscene_util.cpp286 if (auto renderMeshComponent = renderMeshManager->Read(targetEntity); renderMeshComponent) { in CalculateScalingFactor() local
287 dstMeshEntity = renderMeshComponent->mesh; in CalculateScalingFactor()
289 if (auto renderMeshComponent = renderMeshManager->Read(sourceEntity); renderMeshComponent) { in CalculateScalingFactor() local
290 srcMeshEntity = renderMeshComponent->mesh; in CalculateScalingFactor()
Dpicking.cpp301 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local
302 … if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { in RayCast()
311 renderMeshComponent.mesh.id); in RayCast()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dmorphing_system.cpp306 const RenderMeshComponent renderMeshComponent = renderMeshManager_.Get(renderMeshId); in Update() local
307 if (const auto meshData = meshManager_.Read(renderMeshComponent.mesh); meshData) { in Update()
Dskinning_system.cpp249 const RenderMeshComponent& renderMeshComponent = *renderMeshHandle; in UpdateSkin() local
250 if (const auto meshHandle = meshManager_.Read(renderMeshComponent.mesh); meshHandle) { in UpdateSkin()
Drender_system.cpp1238 …std::copy(std::begin(mpd.renderMeshComponent.customData), std::end(mpd.renderMeshComponent.customD… in ProcessMesh()
1287 const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row.components[0]); in ProcessRenderables() local
1294 if (EntityUtil::IsValid(renderMeshComponent.renderMeshBatch)) { in ProcessRenderables()
1297 batches_[renderMeshComponent.renderMeshBatch].push_back( in ProcessRenderables()
1298 … { row.entity, renderMeshComponent.mesh, layerMask, row.components[5u], row.components[6u], in ProcessRenderables()
1305 if (const auto meshData = meshMgr_->Read(renderMeshComponent.mesh); meshData) { in ProcessRenderables()
1308 …MeshProcessData mpd { layerMask, 0, row.entity, renderMeshComponent.mesh, mesh, renderMeshComponen… in ProcessRenderables()
Drender_system.h137 const RenderMeshComponent& renderMeshComponent; member