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Searched refs:renderPreprocessorSystem_ (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.h237 IRenderPreprocessorSystem* renderPreprocessorSystem_ = nullptr; variable
Drender_system.cpp1049 renderPreprocessorSystem_ = GetSystem<IRenderPreprocessorSystem>(ecs_); in Initialize()
1050 if (renderPreprocessorSystem_) { in Initialize()
1052 … ScopedHandle<IRenderPreprocessorSystem::Properties>(renderPreprocessorSystem_->GetProperties()); in Initialize()