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Searched refs:renderProcessing_ (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.cpp1166 renderProcessing_.frameFlags |= NEEDS_COLOR_PRE_PASS; // when allowing prepass on demand in EvaluateMaterialModifications()
1521 renderProcessing_.frameFlags |= in ProcessCameras()
1808 renderProcessing_.postProcessPods.emplace_back(ppName); in ProcessPostProcesses()
1822 for (const auto& ref : renderProcessing_.postProcessPods) { in DestroyRenderDataStores()
1861 renderProcessing_.frameFlags = 0; // zero frame flags for camera processing in FetchFullScene()
1904 renderProcessing_.orderedRenderNodeGraphs.clear(); in ProcessRenderNodeGraphs()
1910renderProcessing_.orderedRenderNodeGraphs.emplace_back(GetSceneRenderNodeGraph(renderScene)); in ProcessRenderNodeGraphs()
1931 … (renderProcessing_.frameFlags & NEEDS_COLOR_PRE_PASS) ? handle : RenderHandleReference {}; in ProcessRenderNodeGraphs()
1936 renderProcessing_.orderedRenderNodeGraphs.insert( in ProcessRenderNodeGraphs()
1937 renderProcessing_.orderedRenderNodeGraphs.begin() + 1u, handle); in ProcessRenderNodeGraphs()
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Drender_system.h279 RenderProcessing renderProcessing_; variable