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Searched refs:AddCompressedFormat (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFormat.cpp238 auto AddCompressedFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize, in BuildFormatTable() local
348 AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnorm, 8, 4, 4, isBCFormatSupported, 4); in BuildFormatTable()
349 AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, 8, 4, 4, isBCFormatSupported, 4); in BuildFormatTable()
350 AddCompressedFormat(wgpu::TextureFormat::BC4RSnorm, 8, 4, 4, isBCFormatSupported, 1); in BuildFormatTable()
351 AddCompressedFormat(wgpu::TextureFormat::BC4RUnorm, 8, 4, 4, isBCFormatSupported, 1); in BuildFormatTable()
352 AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnorm, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable()
353AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable()
354 AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnorm, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable()
355AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable()
356 AddCompressedFormat(wgpu::TextureFormat::BC5RGSnorm, 16, 4, 4, isBCFormatSupported, 2); in BuildFormatTable()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dformatutils.cpp928 void AddCompressedFormat(InternalFormatInfoMap *map, in AddCompressedFormat() function
1131AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap()
1132AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap()
1133AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap()
1134AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap()
1135AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap()
1136AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap()
1137AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap()
1138AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap()
1139AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 128, 4, false, Re… in BuildInternalFormatInfoMap()
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