Searched refs:AddCompressedFormat (Results 1 – 2 of 2) sorted by relevance
| /third_party/skia/third_party/externals/dawn/src/dawn_native/ |
| D | Format.cpp | 238 auto AddCompressedFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize, in BuildFormatTable() local 348 AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnorm, 8, 4, 4, isBCFormatSupported, 4); in BuildFormatTable() 349 AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, 8, 4, 4, isBCFormatSupported, 4); in BuildFormatTable() 350 AddCompressedFormat(wgpu::TextureFormat::BC4RSnorm, 8, 4, 4, isBCFormatSupported, 1); in BuildFormatTable() 351 AddCompressedFormat(wgpu::TextureFormat::BC4RUnorm, 8, 4, 4, isBCFormatSupported, 1); in BuildFormatTable() 352 AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnorm, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable() 353 … AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable() 354 AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnorm, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable() 355 … AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported, 4); in BuildFormatTable() 356 AddCompressedFormat(wgpu::TextureFormat::BC5RGSnorm, 16, 4, 4, isBCFormatSupported, 2); in BuildFormatTable() [all …]
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | formatutils.cpp | 928 void AddCompressedFormat(InternalFormatInfoMap *map, in AddCompressedFormat() function 1131 …AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap() 1132 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap() 1133 …AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap() 1134 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap() 1135 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap() 1136 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap() 1137 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap() 1138 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap() 1139 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 128, 4, false, Re… in BuildInternalFormatInfoMap() [all …]
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