| /third_party/vk-gl-cts/external/openglcts/modules/runner/ |
| D | glcAndroidTestActivity.cpp | 36 namespace Android namespace 39 using tcu::Android::Platform; 40 using tcu::Android::AssetArchive; 41 using tcu::Android::NativeActivity; 47 return tcu::Android::getIntentStringExtra(activity, "waivers"); in getWaiverPath() 52 std::string path = tcu::Android::getIntentStringExtra(activity, "logdir"); in getLogPath() 59 if (tcu::Android::getIntentStringExtra(activity, "verbose") == "true") in getFlags() 61 else if (tcu::Android::getIntentStringExtra(activity, "summary") == "true") in getFlags() 66 TestThread::TestThread(NativeActivity& activity, tcu::Android::AssetArchive& archive, const std::st… in TestThread() 115 , m_cmdLine(tcu::Android::getIntentStringExtra(activity, "cmdLine")) in TestActivity() [all …]
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| D | glcAndroidTestActivity.hpp | 38 namespace Android namespace 41 class TestThread : public tcu::Android::RenderThread 44 TestThread(tcu::Android::NativeActivity& nativeActivity, tcu::Android::AssetArchive& archive, 56 tcu::Android::Platform m_platform; 57 tcu::Android::AssetArchive& m_archive; 62 class TestActivity : public tcu::Android::RenderActivity 73 tcu::Android::AssetArchive m_archive;
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| /third_party/vk-gl-cts/framework/platform/android/ |
| D | tcuAndroidNativeActivity.cpp | 31 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onStart(); in onStartCallback() 36 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onResume(); in onResumeCallback() 41 …return static_cast<tcu::Android::NativeActivity*>(activity->instance)->onSaveInstanceState(outSize… in onSaveInstanceStateCallback() 46 return static_cast<tcu::Android::NativeActivity*>(activity->instance)->onPause(); in onPauseCallback() 51 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onStop(); in onStopCallback() 56 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onDestroy(); in onDestroyCallback() 61 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onWindowFocusChanged(hasFocus); in onWindowFocusChangedCallback() 66 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onNativeWindowCreated(window); in onNativeWindowCreatedCallback() 71 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onNativeWindowResized(window); in onNativeWindowResizedCallback() 76 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onNativeWindowRedrawNeeded(window); in onNativeWindowRedrawNeededCallback() [all …]
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| D | tcuAndroidJNI.cpp | 51 static tcu::Android::ExecService* getExecService (JNIEnv* env, jobject obj) in getExecService() 54 return (tcu::Android::ExecService*)(deIntptr)env->GetLongField(obj, field); in getExecService() 57 static void setExecService (JNIEnv* env, jobject obj, tcu::Android::ExecService* service) in setExecService() 72 tcu::Android::ExecService* service = DE_NULL; in Java_com_drawelements_deqp_execserver_ExecService_startServer() 82 service = new tcu::Android::ExecService(vm, obj, port); in Java_com_drawelements_deqp_execserver_ExecService_startServer() 99 tcu::Android::ExecService* service = getExecService(env, obj); in Java_com_drawelements_deqp_execserver_ExecService_stopServer()
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| /third_party/exfatprogs/ |
| D | Makefile.am | 19 Android.bp \ 20 lib/Android.bp \ 21 mkfs/Android.bp \ 22 tune/Android.bp \ 23 fsck/Android.bp \ 24 label/Android.bp \ 25 dump/Android.bp \ 26 exfat2img/Android.bp \
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| /third_party/skia/third_party/externals/angle2/doc/ |
| D | DevSetupAndroid.md | 1 # ANGLE for Android 3 **Important note**: Android builds currently require Linux. 5 ## Setting up the ANGLE build for Android 8 gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android 11 The following command will open a text editor to populate GN args for an Android Release build: 13 gn args out/Android 16 Once the editor is up, paste the following GN args to generate an Android build, and save the file. 30 - Open any recent Android build. 35 ## Building ANGLE for Android 40 autoninja -C out/Android [all …]
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| /third_party/skia/site/docs/dev/gardening/ |
| D | android.md | 2 title: 'Android Gardener Documentation' 3 linkTitle: 'Android Gardener Documentation' 8 - [What does a Android Gardener do?](#what_is_a_android_gardener) 9 - [Android Autorollers](#autoroller_doc) 13 <a name="what_is_a_android_gardener"></a> What does a Android Gardener do? 17 The Android Gardener has two primary jobs: 21 from Skia's repository into the Android source tree. See autoroller 25 2. Stay on top of incoming Android-related bugs in both the 28 [Android](https://buganizer.corp.google.com/issues?q=assignee:skia-android-triage%20status:open) 29 bug trackers. For Skia bugs, this means triaging and assigning all Android [all …]
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| /third_party/mesa3d/docs/ |
| D | android.rst | 1 Android title 4 Mesa hardware drivers can be built for Android one of two ways: built 5 into the Android OS using the Android.mk build system on older versions 6 of Android, or out-of-tree using the Meson build system and the 7 Android NDK. 9 The Android.mk build system has proven to be hard to maintain, as one 10 needs a built Android tree to build against, and it has never been 12 Chrome OS developers for building and testing Android drivers. 14 Building using the Android NDK 28 # Android doesn't come with a pkg-config, but we need one for meson to be happy not [all …]
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| /third_party/EGL/extensions/KHR/ |
| D | EGL_KHR_platform_android.txt | 46 This extension defines how to create EGL resources from native Android 72 To obtain an EGLDisplay for the Android device, call eglGetPlatformDisplay 76 For each EGLConfig that belongs to the Android platform, the 77 EGL_NATIVE_VISUAL_ID attribute is an Android window format, such as 80 To obtain a rendering surface from an Android native window, call 81 eglCreatePlatformWindowSurface with a <dpy> that belongs to the Android 85 belongs to the Android platform. Any such call fails and generates 90 1. Should this extension even exist? Android devices only support one 93 RESOLUTION: Yes. Although the Android Open Source Project master branch 94 only supports one window system, customized versions of Android could
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| /third_party/skia/third_party/externals/egl-registry/extensions/KHR/ |
| D | EGL_KHR_platform_android.txt | 46 This extension defines how to create EGL resources from native Android 72 To obtain an EGLDisplay for the Android device, call eglGetPlatformDisplay 76 For each EGLConfig that belongs to the Android platform, the 77 EGL_NATIVE_VISUAL_ID attribute is an Android window format, such as 80 To obtain a rendering surface from an Android native window, call 81 eglCreatePlatformWindowSurface with a <dpy> that belongs to the Android 85 belongs to the Android platform. Any such call fails and generates 90 1. Should this extension even exist? Android devices only support one 93 RESOLUTION: Yes. Although the Android Open Source Project master branch 94 only supports one window system, customized versions of Android could
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| /third_party/vk-gl-cts/external/amber/src/android_gradle/ |
| D | amber.sh | 30 adb shell rm -f /sdcard/Android/data/com.google.amber/cache/amber_stdout.txt 31 adb shell rm -f /sdcard/Android/data/com.google.amber/cache/amber_stderr.txt 33 -e stdout /sdcard/Android/data/com.google.amber/cache/amber_stdout.txt \ 34 -e stderr /sdcard/Android/data/com.google.amber/cache/amber_stderr.txt \ 37 adb shell cat /sdcard/Android/data/com.google.amber/cache/amber_stdout.txt 38 adb shell cat /sdcard/Android/data/com.google.amber/cache/amber_stderr.txt
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| /third_party/skia/third_party/externals/oboe/ |
| D | README.md | 5 Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was c… 8 - Compatible with API 16 onwards - runs on 99% of Android devices 9 …I 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device 16 … and the Android header files. The easiest way to obtain these is by downloading the Android NDK r… 23 - [History of Audio features/bugs by Android version](docs/AndroidAudioHistory.md) 33 …cause Your Ears Are Worth It](https://www.youtube.com/watch?v=8vOf_fDtur4) (Android Dev Summit '18) 35 - [Winning on Android](https://www.youtube.com/watch?v=tWBojmBpS74) - How to optimize an Android au… 36 - [Real-Time Processing on Android](https://youtu.be/hY9BrS2uX-c) (ADC '19)
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| /third_party/skia/tools/skqp/ |
| D | README.md | 4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity 5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers 22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/). 25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK. 27 - Install the [Android SDK](https://developer.android.com/studio/#command-tools). 33 export ANDROID_HOME=~/android-sdk # Or wherever you installed the Android SDK. 63 output written to "/storage/emulated/0/Android/data/org.skia.skqp/files/output" 67 OUTPUT_LOCATION="/storage/emulated/0/Android/data/org.skia.skqp/files/output"
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| /third_party/skia/third_party/externals/oboe/docs/notes/ |
| D | effects.md | 7 The Android Audio framework provides some effects processing that can be used by apps. 13 ### Reasons to use the Android AudioEffect in the OS: 17 1. They will work on all versions of Android. The AudioEffects can only be used with Oboe on Androi… 19 3. You can get lower latency when you use your own effects. Using Android AudioEffects prevents you… 21 ## Using Android AudioEffects 23 Oboe streams on Android 9 (Pie) and above can use the Java/Kotlin.
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| /third_party/libsnd/ |
| D | Building-for-Android.md | 1 # Building for Android 3 Assuming the Android Ndk is installed at location `/path/to/toolchain`, building 4 libsndfile for Android (arm-linux-androideabi) should be as simple as: 15 Since I (erikd), do almost zero Android development, I am happy accept patches 16 for this documentation and script to improve its utility for real Android
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| /third_party/skia/third_party/externals/angle2/third_party/android_system_sdk/ |
| D | README.chromium | 1 Name: Android System SDK 3 Short Name: Android System SDK 11 System SDK stubs for compiling Android Webview and Monochrome targets. 12 Revision is the BUILD ID of the Android release build.
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| /third_party/vk-gl-cts/external/vulkan-docs/src/chapters/VK_KHR_android_surface/ |
| D | platformCreateSurface_android.txt | 6 === Android Platform 8 [open,refpage='vkCreateAndroidSurfaceKHR',desc='Create a slink:VkSurfaceKHR object for an Android n… 10 To create a sname:VkSurfaceKHR object for an Android native window, call: 42 On Android, when a swapchain's pname:imageExtent does not match the 53 …eCreateInfoKHR',desc='Structure specifying parameters of a newly created Android surface object',t… 69 pname:window must: point to a valid Android basetype:ANativeWindow 75 [open,refpage='ANativeWindow',desc='Android native window type',type='basetypes'] 82 The actual basetype:ANativeWindow type is defined in Android NDK headers.
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| D | platformQuerySupport_android.txt | 6 === Android Platform 8 On Android, all physical devices and queue families must: be capable of 10 As a result there is no Android-specific query for these capabilities.
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| /third_party/rust/crates/nix/ |
| D | bors.toml | 2 "Android aarch64", 3 "Android arm", 4 "Android armv7", 5 "Android i686", 6 "Android x86_64",
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| /third_party/libwebsockets/test-apps/android/ |
| D | README | 2 * libwebsockets Android client - libwebsockets test application for Android 21 This directory contains an Android Studio (2.1.1) project that builds 22 libwebsockets (+ openssl + zlib) and an Android application that is able 25 Building the native libraries requires the Android NDK which can be 38 - Open an 'existing project' with Android Studio and select this directory.
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| /third_party/vk-gl-cts/targets/android/ |
| D | android.cmake | 5 # Copyright 2016 The Android Open Source Project 21 # Android 22 message("*** Using Android") 23 set(DEQP_TARGET_NAME "Android") 67 # Android uses customized execserver
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| /third_party/skia/third_party/externals/oboe/samples/ |
| D | README.md | 13 * Android device or emulator running API 16 (Jelly Bean) or above 14 * [Android SDK 26](https://developer.android.com/about/versions/oreo/android-8.0-migration.html#ptb) 16 * [Android Studio 2.3.0+](https://developer.android.com/studio/index.html) 20 1. [Install Android Studio](https://developer.android.com/studio/index.html) 21 1. Import the sample project into Android Studio 36 - [Android Tools Feedback](http://tools.android.com/feedback)
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| /third_party/skia/third_party/externals/oboe/tests/ |
| D | README.md | 7 1. Connect an Android device or start the Android emulator 24 export ANDROID_HOME=$HOME/Library/Android/sdk 28 export ANDROID_HOME=$HOME/Android/Sdk 62 then uninstall the app "UnitTestRunner" from the Android device.
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| /third_party/skia/third_party/externals/oboe/docs/ |
| D | FAQ.md | 5 Oboe is a native library written in C++ which uses the Android NDK. To move data from Java to C++ y… 21 ## Android Studio doesn't find the Oboe symbols, how can I fix this? 26 1) Invalidate the Android Studio cache by going to File->Invalidate Caches / Restart 29 …nd the root cause. If this happens to you please file an issue with your Android Studio version an… 35 … you can read it. In both cases the resampling process (performed by the Android audio framework) … 36 - If you request **AudioFormat::Float on an Input** stream before Android 9.0 then you will **not**… 38 …which is not supported natively by the audio device. On most devices and Android API levels it is … 41 …Android 7.0 or below and are receiving `PerformanceMode::None`. The ability to query the performan…
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| /third_party/gn/src/gn/format_test_data/ |
| D | 019.gn | 4 "//pdf", # Not compiled on Android in GYP yet, either. 9 # Seems to not be compiled on Android. Otherwise it will need a config.h. 12 # Not relevant to Android.
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