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Searched refs:BindVertexArray (Results 1 – 25 of 41) sorted by relevance

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/third_party/gstreamer/gstplugins_base/tests/examples/gl/sdl/
Dsdlshare.c191 gl->BindVertexArray (texture_vao); in InitGL()
213 gl->BindVertexArray (0); in InitGL()
234 gl->BindVertexArray (triangle_vao); in InitGL()
258 gl->BindVertexArray (0); in InitGL()
296 gl->BindVertexArray (triangle_vao); in DrawGLScene()
304 gl->BindVertexArray (texture_vao); in DrawGLScene()
316 gl->BindVertexArray (0); in DrawGLScene()
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_vertex_array_object.txt53 void BindVertexArray(uint array);
100 void BindVertexArray(uint array);
107 BindVertexArray may also be used to bind an existing vertex array
117 BindVertexArray fails and an INVALID_OPERATION error is generated if
145 BindVertexArray
222 implementation, BindVertexArray will accept object names from either
223 type of object. Names passed to BindVertexArray must have been
227 by GenVertexArrays and bound with BindVertexArray.
235 The first bind call, either BindVertexArray or BindVertexArrayAPPLE,
243 BindVertexArray
[all …]
/third_party/openGLES/extensions/ARB/
DARB_vertex_array_object.txt63 void BindVertexArray(uint array);
110 void BindVertexArray(uint array);
117 BindVertexArray may also be used to bind an existing vertex array
127 BindVertexArray fails and an INVALID_OPERATION error is generated if
155 BindVertexArray
232 implementation, BindVertexArray will accept object names from either
233 type of object. Names passed to BindVertexArray must have been
237 by GenVertexArrays and bound with BindVertexArray.
245 The first bind call, either BindVertexArray or BindVertexArrayAPPLE,
253 BindVertexArray
[all …]
/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstglfiltercube.c473 gl->BindVertexArray (cube_filter->vao); in _callback()
488 gl->BindVertexArray (0); in _callback()
496 gl->BindVertexArray (cube_filter->vao); in _callback()
502 gl->BindVertexArray (0); in _callback()
Dgstglmosaic.c380 gl->BindVertexArray (mosaic->vao); in gst_gl_mosaic_callback()
395 gl->BindVertexArray (mosaic->vao); in gst_gl_mosaic_callback()
437 gl->BindVertexArray (0); in gst_gl_mosaic_callback()
Dgltestsrc.c180 gl->BindVertexArray (src->vao); in _src_shader_init()
195 gl->BindVertexArray (0); in _src_shader_init()
218 gl->BindVertexArray (src->vao); in _src_shader_fill_bound_fbo()
225 gl->BindVertexArray (0); in _src_shader_fill_bound_fbo()
Dgstgloverlay.c482 gl->BindVertexArray (overlay->overlay_vao); in gst_gl_overlay_callback()
497 gl->BindVertexArray (overlay->overlay_vao); in gst_gl_overlay_callback()
559 gl->BindVertexArray (0); in gst_gl_overlay_callback()
Dcaopengllayersink.m861 gl->BindVertexArray (ca_sink->vao);
880 gl->BindVertexArray (0);
1003 gl->BindVertexArray (ca_sink->vao);
1013 gl->BindVertexArray (0);
Dgstgltransformation.c992 gl->BindVertexArray (transformation->vao); in gst_gl_transformation_callback()
1006 gl->BindVertexArray (transformation->vao); in gst_gl_transformation_callback()
1015 gl->BindVertexArray (0); in gst_gl_transformation_callback()
Dgstglimagesink.c2163 gl->BindVertexArray (gl_sink->vao); in gst_glimage_sink_thread_init_redisplay()
2182 gl->BindVertexArray (0); in gst_glimage_sink_thread_init_redisplay()
2395 gl->BindVertexArray (gl_sink->vao); in gst_glimage_sink_on_draw()
2428 gl->BindVertexArray (0); in gst_glimage_sink_on_draw()
/third_party/gstreamer/gstplugins_good/ext/gtk/
Dgtkgstglwidget.c148 gl->BindVertexArray (priv->vao); in gtk_gst_gl_widget_init_redisplay()
158 gl->BindVertexArray (0); in gtk_gst_gl_widget_init_redisplay()
275 if (gl->BindVertexArray) in _redraw_texture()
276 gl->BindVertexArray (priv->vao); in _redraw_texture()
305 if (gl->BindVertexArray) in _redraw_texture()
306 gl->BindVertexArray (0); in _redraw_texture()
/third_party/skia/src/gpu/gl/
DGrGLAssembleWebGLInterfaceAutogen.cpp159 GET_PROC(BindVertexArray); in GrGLMakeAssembledWebGLInterface()
163 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLMakeAssembledWebGLInterface()
167 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLMakeAssembledWebGLInterface()
DGrGLAssembleGLInterfaceAutogen.cpp162 GET_PROC(BindVertexArray); in GrGLMakeAssembledGLInterface()
166 GET_PROC(BindVertexArray); in GrGLMakeAssembledGLInterface()
170 GET_PROC_SUFFIX(BindVertexArray, APPLE); in GrGLMakeAssembledGLInterface()
DGrGLAssembleGLESInterfaceAutogen.cpp156 GET_PROC(BindVertexArray); in GrGLMakeAssembledGLESInterface()
160 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLMakeAssembledGLESInterface()
/third_party/gstreamer/gstplugins_base/tests/check/libs/
Dgstglupload.c180 gl->BindVertexArray (vao); in init()
195 gl->BindVertexArray (0); in init()
239 gl->BindVertexArray (vao); in blit_tex()
249 gl->BindVertexArray (0); in blit_tex()
Dgstglcontext.c181 gl->BindVertexArray (vao); in init_blit()
196 gl->BindVertexArray (0); in init_blit()
242 gl->BindVertexArray (vao); in blit_tex()
248 gl->BindVertexArray (0); in blit_tex()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/
Dvao.h33 GST_GL_EXT_FUNCTION (void, BindVertexArray,
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DRenderPipelineGL.cpp243 gl.BindVertexArray(0); in DestroyImpl()
261 gl.BindVertexArray(mVertexArrayObject); in CreateVAOForVertexState()
292 gl.BindVertexArray(mVertexArrayObject); in ApplyNow()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstgloverlaycompositor.c123 gl->BindVertexArray (overlay->vao); in gst_gl_composition_overlay_init_vertex_buffer()
153 gl->BindVertexArray (0); in gst_gl_composition_overlay_init_vertex_buffer()
430 gl->BindVertexArray (overlay->vao); in gst_gl_composition_overlay_draw()
Dgstglviewconvert.c1851 gl->BindVertexArray (viewconvert->priv->vao); in _init_view_convert()
1864 gl->BindVertexArray (0); in _init_view_convert()
1935 if (gl->BindVertexArray) in _do_view_convert_draw()
1936 gl->BindVertexArray (priv->vao); in _do_view_convert_draw()
1958 if (gl->BindVertexArray) in _do_view_convert_draw()
1959 gl->BindVertexArray (0); in _do_view_convert_draw()
Dgstglfilter.c1232 gl->BindVertexArray (filter->vao); in gst_gl_filter_draw_fullscreen_quad()
1247 gl->BindVertexArray (filter->vao); in gst_gl_filter_draw_fullscreen_quad()
1253 gl->BindVertexArray (0); in gst_gl_filter_draw_fullscreen_quad()
Dgstglcolorconvert.c2627 gl->BindVertexArray (convert->priv->vao); in _init_convert()
2642 gl->BindVertexArray (0); in _init_convert()
3043 if (gl->BindVertexArray) in _do_convert_draw()
3044 gl->BindVertexArray (convert->priv->vao); in _do_convert_draw()
3067 if (gl->BindVertexArray) in _do_convert_draw()
3068 gl->BindVertexArray (0); in _do_convert_draw()
/third_party/openGLES/extensions/AMD/
DAMD_name_gen_delete.txt276 'BindVertexArray fails and an INVALID_OPERATION error'... to:
278 BindVertexArray fails and an INVALID_OPERATION error is generated if
327 'BindVertexArray fails and an INVALID_OPERATION error'... to:
329 BindVertexArray fails and an INVALID_OPERATION error is generated if
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_name_gen_delete.txt276 'BindVertexArray fails and an INVALID_OPERATION error'... to:
278 BindVertexArray fails and an INVALID_OPERATION error is generated if
327 'BindVertexArray fails and an INVALID_OPERATION error'... to:
329 BindVertexArray fails and an INVALID_OPERATION error is generated if
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_opengl3_loader.h445 PFNGLBINDVERTEXARRAYPROC BindVertexArray; member
504 #define glBindVertexArray imgl3wProcs.gl.BindVertexArray

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