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Searched refs:BoolLightArray (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.h66 using BoolLightArray = bool[kLightCount]; member
94 BoolLightArray lightEnables = {};
220 GLES1ShaderState::BoolLightArray &value);
DGLES1Renderer.cpp192 GLES1ShaderState::BoolLightArray &lightEnables = mShaderState.lightEnables; in prepareForDraw()
686 GLES1ShaderState::BoolLightArray &value) in addShaderBoolLightArray()