Searched refs:BoolTexArray (Results 1 – 2 of 2) sorted by relevance
67 using BoolTexArray = bool[kTexUnitCount]; member71 BoolTexArray tex2DEnables = {false, false, false, false};72 BoolTexArray texCubeEnables = {false, false, false, false};92 BoolTexArray pointSpriteCoordReplaces = {};217 GLES1ShaderState::BoolTexArray &texState);
78 GLES1ShaderState::BoolTexArray &tex2DEnables = mShaderState.tex2DEnables; in prepareForDraw()79 GLES1ShaderState::BoolTexArray &texCubeEnables = mShaderState.texCubeEnables; in prepareForDraw()184 GLES1ShaderState::BoolTexArray &pointSpriteCoordReplaces = in prepareForDraw()668 GLES1ShaderState::BoolTexArray &value) in addShaderBoolTexArray()