Home
last modified time | relevance | path

Searched refs:BoolTexArray (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.h67 using BoolTexArray = bool[kTexUnitCount]; member
71 BoolTexArray tex2DEnables = {false, false, false, false};
72 BoolTexArray texCubeEnables = {false, false, false, false};
92 BoolTexArray pointSpriteCoordReplaces = {};
217 GLES1ShaderState::BoolTexArray &texState);
DGLES1Renderer.cpp78 GLES1ShaderState::BoolTexArray &tex2DEnables = mShaderState.tex2DEnables; in prepareForDraw()
79 GLES1ShaderState::BoolTexArray &texCubeEnables = mShaderState.texCubeEnables; in prepareForDraw()
184 GLES1ShaderState::BoolTexArray &pointSpriteCoordReplaces = in prepareForDraw()
668 GLES1ShaderState::BoolTexArray &value) in addShaderBoolTexArray()