Searched refs:ColorConvertFloat4ToU32 (Results 1 – 7 of 7) sorted by relevance
| /third_party/mesa3d/src/imgui/ |
| D | imgui.h | 638 IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); 1710 …r ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } in ImU32()
|
| D | imgui.cpp | 1766 ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) in ColorConvertFloat4ToU32() function in ImGui 1832 return ColorConvertFloat4ToU32(c); in GetColorU32() 1840 return ColorConvertFloat4ToU32(c); in GetColorU32()
|
| D | imgui_widgets.cpp | 4309 ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); in ColorPicker4() 4310 ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f)); in ColorPicker4()
|
| /third_party/skia/third_party/externals/imgui/ |
| D | imgui.h | 881 IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); 2247 …r ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } in ImU32()
|
| D | imgui_widgets.cpp | 4800 if (g.ColorEditLastColor != ImGui::ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) in ColorEditRestoreHS() 5003 g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(f[0], f[1], f[2], 0)); in ColorEdit4() 5193 if (g.ColorEditLastColor == ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) in ColorPicker4() 5271 g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0)); in ColorPicker4() 5343 ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); in ColorPicker4() 5344 …ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Impo… in ColorPicker4()
|
| D | imgui.cpp | 1849 ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) in ColorConvertFloat4ToU32() function in ImGui 2474 return ColorConvertFloat4ToU32(c); in GetColorU32() 2482 return ColorConvertFloat4ToU32(c); in GetColorU32()
|
| /third_party/skia/third_party/externals/imgui/docs/ |
| D | CHANGELOG.txt | 2916 - ColorConvertFloat4ToU32() round the floats instead of truncating them.
|