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Searched refs:ColorConvertFloat4ToU32 (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/imgui/
Dimgui.h638 IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
1710 …r ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } in ImU32()
Dimgui.cpp1766 ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) in ColorConvertFloat4ToU32() function in ImGui
1832 return ColorConvertFloat4ToU32(c); in GetColorU32()
1840 return ColorConvertFloat4ToU32(c); in GetColorU32()
Dimgui_widgets.cpp4309 ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); in ColorPicker4()
4310 ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f)); in ColorPicker4()
/third_party/skia/third_party/externals/imgui/
Dimgui.h881 IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
2247 …r ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } in ImU32()
Dimgui_widgets.cpp4800 if (g.ColorEditLastColor != ImGui::ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) in ColorEditRestoreHS()
5003 g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(f[0], f[1], f[2], 0)); in ColorEdit4()
5193 if (g.ColorEditLastColor == ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) in ColorPicker4()
5271 g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0)); in ColorPicker4()
5343 ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); in ColorPicker4()
5344 …ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Impo… in ColorPicker4()
Dimgui.cpp1849 ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) in ColorConvertFloat4ToU32() function in ImGui
2474 return ColorConvertFloat4ToU32(c); in GetColorU32()
2482 return ColorConvertFloat4ToU32(c); in GetColorU32()
/third_party/skia/third_party/externals/imgui/docs/
DCHANGELOG.txt2916 - ColorConvertFloat4ToU32() round the floats instead of truncating them.