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Searched refs:CurrentLoop (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/
DLoopPass.cpp74 CurrentLoop = nullptr; in LPPassManager()
145 assert((&L == CurrentLoop || CurrentLoop->contains(&L)) && in markLoopAsDeleted()
150 assert(LQ.back() == CurrentLoop && "Loop queue back isn't the current loop!"); in markLoopAsDeleted()
153 if (&L == CurrentLoop) { in markLoopAsDeleted()
208 CurrentLoop = LQ.back(); in runOnFunction()
217 CurrentLoop->getHeader()->getName()); in runOnFunction()
224 PassManagerPrettyStackEntry X(P, *CurrentLoop->getHeader()); in runOnFunction()
226 LocalChanged = P->runOnLoop(CurrentLoop, *this); in runOnFunction()
246 : CurrentLoop->getName()); in runOnFunction()
251 deleteSimpleAnalysisLoop(CurrentLoop); in runOnFunction()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/
DDependenceAnalysis.h438 void setPoint(const SCEV *X, const SCEV *Y, const Loop *CurrentLoop);
442 const SCEV *C, const Loop *CurrentLoop);
445 void setDistance(const SCEV *D, const Loop *CurrentLoop);
653 const Loop *CurrentLoop,
671 const Loop *CurrentLoop,
690 const Loop *CurrentLoop,
708 const Loop *CurrentLoop,
726 const Loop *CurrentLoop,
DLoopPass.h156 Loop *CurrentLoop; variable
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/
DStructurizeCFG.cpp348 Loop *CurrentLoop = nullptr; in orderNodes() local
361 while (unsigned &BlockCount = LoopBlocks[CurrentLoop]) { in orderNodes()
363 if (getAdjustedLoop(cast<RegionNode>(*LoopI)) == CurrentLoop) { in orderNodes()
370 CurrentLoop = getAdjustedLoop(RN); in orderNodes()
371 if (CurrentLoop) in orderNodes()
372 LoopBlocks[CurrentLoop]--; in orderNodes()
DLoopInterchange.cpp279 Loop *CurrentLoop = &L; in populateWorklist() local
280 const std::vector<Loop *> *Vec = &CurrentLoop->getSubLoops(); in populateWorklist()
288 LoopList.push_back(CurrentLoop); in populateWorklist()
289 CurrentLoop = Vec->front(); in populateWorklist()
290 Vec = &CurrentLoop->getSubLoops(); in populateWorklist()
292 LoopList.push_back(CurrentLoop); in populateWorklist()