Searched refs:CurrentLoop (Results 1 – 5 of 5) sorted by relevance
| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/ |
| D | LoopPass.cpp | 74 CurrentLoop = nullptr; in LPPassManager() 145 assert((&L == CurrentLoop || CurrentLoop->contains(&L)) && in markLoopAsDeleted() 150 assert(LQ.back() == CurrentLoop && "Loop queue back isn't the current loop!"); in markLoopAsDeleted() 153 if (&L == CurrentLoop) { in markLoopAsDeleted() 208 CurrentLoop = LQ.back(); in runOnFunction() 217 CurrentLoop->getHeader()->getName()); in runOnFunction() 224 PassManagerPrettyStackEntry X(P, *CurrentLoop->getHeader()); in runOnFunction() 226 LocalChanged = P->runOnLoop(CurrentLoop, *this); in runOnFunction() 246 : CurrentLoop->getName()); in runOnFunction() 251 deleteSimpleAnalysisLoop(CurrentLoop); in runOnFunction() [all …]
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/ |
| D | DependenceAnalysis.h | 438 void setPoint(const SCEV *X, const SCEV *Y, const Loop *CurrentLoop); 442 const SCEV *C, const Loop *CurrentLoop); 445 void setDistance(const SCEV *D, const Loop *CurrentLoop); 653 const Loop *CurrentLoop, 671 const Loop *CurrentLoop, 690 const Loop *CurrentLoop, 708 const Loop *CurrentLoop, 726 const Loop *CurrentLoop,
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| D | LoopPass.h | 156 Loop *CurrentLoop; variable
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/ |
| D | StructurizeCFG.cpp | 348 Loop *CurrentLoop = nullptr; in orderNodes() local 361 while (unsigned &BlockCount = LoopBlocks[CurrentLoop]) { in orderNodes() 363 if (getAdjustedLoop(cast<RegionNode>(*LoopI)) == CurrentLoop) { in orderNodes() 370 CurrentLoop = getAdjustedLoop(RN); in orderNodes() 371 if (CurrentLoop) in orderNodes() 372 LoopBlocks[CurrentLoop]--; in orderNodes()
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| D | LoopInterchange.cpp | 279 Loop *CurrentLoop = &L; in populateWorklist() local 280 const std::vector<Loop *> *Vec = &CurrentLoop->getSubLoops(); in populateWorklist() 288 LoopList.push_back(CurrentLoop); in populateWorklist() 289 CurrentLoop = Vec->front(); in populateWorklist() 290 Vec = &CurrentLoop->getSubLoops(); in populateWorklist() 292 LoopList.push_back(CurrentLoop); in populateWorklist()
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