Searched refs:LightModelTwoSided (Results 1 – 2 of 2) sorted by relevance
44 LightModelTwoSided = 11, enumerator
182 mShaderState.mGLES1StateEnabled[GLES1StateEnables::LightModelTwoSided] = false; in prepareForDraw()739 addShaderDefine(outStream, GLES1StateEnables::LightModelTwoSided, "light_model_two_sided"); in addFragmentShaderDefs()