| /third_party/skia/third_party/externals/angle2/src/common/ |
| D | uniform_type_info_autogen.cpp | 22 {{GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 0, 0, 0, 0, 0 * 0, 24 {GL_BOOL, GL_BOOL, GL_NONE, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, 26 {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, 28 {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 30 {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, 32 {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, SamplerFormat::InvalidEnum, 1, 1, 1, 34 {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, SamplerFormat::InvalidEnum, 2, 2, 4, 36 {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, SamplerFormat::InvalidEnum, 3, 38 {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, SamplerFormat::InvalidEnum, 4, 40 {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, SamplerFormat::InvalidEnum, 3, 3, 9, [all …]
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| D | utilities.h | 129 enum class SamplerFormat : uint8_t enum 147 SamplerFormat samplerFormat, 163 SamplerFormat samplerFormat; 180 SamplerFormat samplerFormat, in UniformTypeInfo()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | ProgramExecutable.h | 29 SamplerFormat formatIn, 39 SamplerFormat format; 159 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex() 392 ActiveTextureArray<SamplerFormat> mActiveSamplerFormats;
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| D | ProgramExecutable.cpp | 243 mActiveSamplerFormats.fill(SamplerFormat::InvalidEnum); in reset() 461 SamplerFormat format = stream->readEnum<SamplerFormat>(); in load() 805 mActiveSamplerFormats[textureUnit] = SamplerFormat::InvalidEnum; in updateActiveSamplers() 841 SamplerFormat foundFormat = SamplerFormat::InvalidEnum; in setSamplerUniformTextureTypeAndFormat() 870 foundFormat = SamplerFormat::InvalidEnum; in setSamplerUniformTextureTypeAndFormat() 1174 if (mActiveSamplerFormats[textureUnit] == SamplerFormat::InvalidEnum) in validateSamplersImpl()
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| D | Texture.h | 125 ANGLE_INLINE bool compatibleWithSamplerFormatForWebGL(SamplerFormat format, in compatibleWithSamplerFormatForWebGL() 136 return mCachedSamplerFormat == SamplerFormat::InvalidEnum || format == mCachedSamplerFormat; in compatibleWithSamplerFormatForWebGL() 189 SamplerFormat computeRequiredSamplerFormat(const SamplerState &samplerState) const; 247 mutable SamplerFormat mCachedSamplerFormat;
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| D | Texture.cpp | 153 mCachedSamplerFormat(SamplerFormat::InvalidEnum), in TextureState() 294 SamplerFormat TextureState::computeRequiredSamplerFormat(const SamplerState &samplerState) const in computeRequiredSamplerFormat() 301 return SamplerFormat::Shadow; in computeRequiredSamplerFormat() 310 return SamplerFormat::Float; in computeRequiredSamplerFormat() 312 return SamplerFormat::Signed; in computeRequiredSamplerFormat() 314 return SamplerFormat::Unsigned; in computeRequiredSamplerFormat() 316 return SamplerFormat::InvalidEnum; in computeRequiredSamplerFormat()
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| D | Program.cpp | 1056 SamplerFormat formatIn, in SamplerBinding() 3677 SamplerFormat format = samplerUniform.typeInfo->samplerFormat; in linkSamplerAndImageBindings() 4063 SamplerFormat &newSamplerFormat = mState.mExecutable->mActiveSamplerFormats[newTextureUnit]; in updateSamplerUniform() 4064 SamplerFormat &oldSamplerFormat = mState.mExecutable->mActiveSamplerFormats[oldTextureUnit]; in updateSamplerUniform() 4083 newSamplerFormat = SamplerFormat::InvalidEnum; in updateSamplerUniform() 4091 oldSamplerFormat = SamplerFormat::InvalidEnum; in updateSamplerUniform() 4097 oldSamplerFormat == SamplerFormat::InvalidEnum) in updateSamplerUniform()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| D | renderer_utils.cpp | 62 constexpr angle::PackedEnumMap<gl::SamplerFormat, IncompleteTextureParameters> 64 {gl::SamplerFormat::Float, {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, {0, 0, 0, 255}}}, 65 {gl::SamplerFormat::Unsigned, 67 {gl::SamplerFormat::Signed, {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, {0, 0, 0, 127}}}, 68 {gl::SamplerFormat::Shadow, 582 gl::SamplerFormat format, in getIncompleteTexture() 659 if (format == gl::SamplerFormat::Shadow) in getIncompleteTexture()
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| D | renderer_utils.h | 222 gl::SamplerFormat format, 227 using TextureMapWithSamplerFormat = angle::PackedEnumMap<gl::SamplerFormat, gl::TextureMap>;
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
| D | Context9.cpp | 500 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float, in getIncompleteTexture()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 999 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float, this, in getIncompleteTexture()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.h | 422 gl::SamplerFormat format,
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| D | ContextVk.cpp | 768 gl::SamplerFormat format, in getIncompleteTexture()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
| D | ContextMtl.mm | 249 context, texType, gl::SamplerFormat::Float, nullptr, &texture)); 1449 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float,
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| D | ProgramMtl.mm | 1322 if (samplerBinding.format == gl::SamplerFormat::Shadow)
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