Searched refs:SetFloatUniformMatrix (Results 1 – 1 of 1) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| D | renderer_utils.cpp | 190 void SetFloatUniformMatrix(unsigned int arrayElementOffset, in SetFloatUniformMatrix() function 675 template void SetFloatUniformMatrix##api<cols, rows>::Run( \ 695 template void SetFloatUniformMatrix##api<cols, 4>::Run(unsigned int, unsigned int, GLsizei, \ 716 template void SetFloatUniformMatrix##api<4, rows>::Run(unsigned int, unsigned int, GLsizei, \ 756 SetFloatUniformMatrix<false, cols, 4, true, cols, 4>(arrayElementOffset, elementCount, in Run() 773 SetFloatUniformMatrix<true, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, in Run() 778 SetFloatUniformMatrix<false, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, in Run() 803 SetFloatUniformMatrix<true, 4, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run() 821 SetFloatUniformMatrix<false, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run() 826 SetFloatUniformMatrix<true, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, in Run()
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