| /third_party/skia/third_party/externals/dawn/src/dawn_native/ |
| D | PipelineLayout.cpp | 115 (modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) == in CreateDefault() 116 (mergedEntry.texture.sampleType != wgpu::TextureSampleType::Undefined) && in CreateDefault() 125 if (modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) { in CreateDefault() 131 ASSERT(mergedEntry.texture.sampleType != wgpu::TextureSampleType::Float); in CreateDefault() 134 (modifiedEntry->texture.sampleType == wgpu::TextureSampleType::Float && in CreateDefault() 135 mergedEntry.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat); in CreateDefault() 190 entry.texture.sampleType = wgpu::TextureSampleType::Depth; in CreateDefault() 193 entry.texture.sampleType = wgpu::TextureSampleType::Sint; in CreateDefault() 196 entry.texture.sampleType = wgpu::TextureSampleType::Uint; in CreateDefault() 209 wgpu::TextureSampleType::UnfilterableFloat; in CreateDefault() [all …]
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| D | Format.cpp | 43 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType) { in SampleTypeToSampleTypeBit() 45 case wgpu::TextureSampleType::Float: in SampleTypeToSampleTypeBit() 46 case wgpu::TextureSampleType::UnfilterableFloat: in SampleTypeToSampleTypeBit() 47 case wgpu::TextureSampleType::Sint: in SampleTypeToSampleTypeBit() 48 case wgpu::TextureSampleType::Uint: in SampleTypeToSampleTypeBit() 49 case wgpu::TextureSampleType::Depth: in SampleTypeToSampleTypeBit() 50 case wgpu::TextureSampleType::Undefined: in SampleTypeToSampleTypeBit() 56 static_assert(static_cast<uint32_t>(wgpu::TextureSampleType::Undefined) == 0, ""); in SampleTypeToSampleTypeBit() 57 if (sampleType == wgpu::TextureSampleType::Undefined) { in SampleTypeToSampleTypeBit() 65 1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Float) - 1)), in SampleTypeToSampleTypeBit() [all …]
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| D | Format.h | 61 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType);
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| D | ShaderModule.cpp | 1151 ASSERT(textureInfo.texture.sampleType != wgpu::TextureSampleType::Undefined && in ValidateCompatibilityWithPipelineLayout() 1152 textureInfo.texture.sampleType != wgpu::TextureSampleType::Uint && in ValidateCompatibilityWithPipelineLayout() 1153 textureInfo.texture.sampleType != wgpu::TextureSampleType::Sint); in ValidateCompatibilityWithPipelineLayout() 1156 textureInfo.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat, in ValidateCompatibilityWithPipelineLayout() 1161 wgpu::TextureSampleType::UnfilterableFloat, in ValidateCompatibilityWithPipelineLayout()
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| D | BindingInfo.cpp | 84 } else if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) { in IncrementBindingCounts()
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| D | BindGroupLayout.cpp | 98 if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) { in ValidateBindGroupLayoutEntry() 234 } else if (binding.texture.sampleType != wgpu::TextureSampleType::Undefined) { in CreateBindGroupLayoutInfo()
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| /third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
| D | BindGroupValidationTests.cpp | 196 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F() 396 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F() 441 TEST_F(BindGroupValidationTest, TextureSampleType) { in TEST_F() argument 443 wgpu::TextureSampleType sampleType) { in TEST_F() 462 DoTest(true, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Float); in TEST_F() 463 DoTest(true, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::UnfilterableFloat); in TEST_F() 464 DoTest(false, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Depth); in TEST_F() 465 DoTest(false, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Uint); in TEST_F() 466 DoTest(false, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Sint); in TEST_F() 469 DoTest(false, wgpu::TextureFormat::R32Float, wgpu::TextureSampleType::Float); in TEST_F() [all …]
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| D | ResourceUsageTrackingTests.cpp | 830 device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); in TEST_F() 854 {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}, in TEST_F() 898 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}}); in TEST_F() 1078 device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); in TEST_F() 1109 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F() 1142 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F() 1176 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F() 1207 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F() 1248 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F() 1277 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F() [all …]
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| D | GetBindGroupLayoutValidationTests.cpp | 168 wgpu::TextureSampleType::Float}, in TEST_F() 174 wgpu::TextureSampleType::UnfilterableFloat}, in TEST_F() 390 binding.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat; in TEST_F() 413 binding.texture.sampleType = wgpu::TextureSampleType::Undefined; in TEST_F() 464 binding.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat; in TEST_F() 559 binding.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat; in TEST_F() 571 binding.texture.sampleType = wgpu::TextureSampleType::Sint; in TEST_F() 583 binding.texture.sampleType = wgpu::TextureSampleType::Uint; in TEST_F()
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| D | TextureSubresourceTests.cpp | 56 device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); in TestRenderPass()
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| D | RenderPipelineValidationTests.cpp | 679 std::array<wgpu::TextureSampleType, kNumTextureComponentType> kTextureComponentTypes = {{ in TEST_F() 680 wgpu::TextureSampleType::Float, in TEST_F() 681 wgpu::TextureSampleType::Sint, in TEST_F() 682 wgpu::TextureSampleType::Uint, in TEST_F() 751 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, in TEST_F()
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| D | StorageTextureValidationTests.cpp | 333 {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}, in TEST_F() 737 {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F() 797 {1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F()
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| D | QueueSubmitValidationTests.cpp | 301 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F()
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| D | VideoViewsValidationTests.cpp | 280 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
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| /third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
| D | ObjectCachingTests.cpp | 52 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P() 54 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P() 56 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Uint}}); in TEST_P() 66 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P() 68 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P() 70 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, in TEST_P()
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| D | SwapChainValidationTests.cpp | 275 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P()
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| /third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
| D | Converter.cpp | 1005 bool Converter::Convert(wgpu::TextureSampleType& out, const interop::GPUTextureSampleType& in) { in Convert() 1006 out = wgpu::TextureSampleType::Undefined; in Convert() 1009 out = wgpu::TextureSampleType::Float; in Convert() 1012 out = wgpu::TextureSampleType::UnfilterableFloat; in Convert() 1015 out = wgpu::TextureSampleType::Depth; in Convert() 1018 out = wgpu::TextureSampleType::Sint; in Convert() 1021 out = wgpu::TextureSampleType::Uint; in Convert()
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| D | Converter.h | 236 [[nodiscard]] bool Convert(wgpu::TextureSampleType& out,
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| /third_party/skia/third_party/externals/dawn/src/dawn_native/utils/ |
| D | WGPUHelpers.h | 67 wgpu::TextureSampleType textureSampleType,
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| D | WGPUHelpers.cpp | 110 wgpu::TextureSampleType textureSampleType, in BindingLayoutEntryInitializationHelper()
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| /third_party/skia/third_party/externals/dawn/examples/ |
| D | CppHelloTriangle.cpp | 117 {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}, in init()
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| /third_party/skia/third_party/externals/dawn/src/utils/ |
| D | WGPUHelpers.h | 123 wgpu::TextureSampleType textureSampleType,
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| D | WGPUHelpers.cpp | 276 wgpu::TextureSampleType textureSampleType, in BindingLayoutEntryInitializationHelper()
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| /third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
| D | PipelineGL.cpp | 164 wgpu::TextureSampleType::Float; in InitializeBase()
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| /third_party/skia/src/gpu/dawn/ |
| D | GrDawnProgramBuilder.cpp | 309 entry.texture.sampleType = wgpu::TextureSampleType::Float; in Build()
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