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Searched refs:TextureSampleType (Results 1 – 25 of 26) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/dawn_native/
DPipelineLayout.cpp115 (modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) == in CreateDefault()
116 (mergedEntry.texture.sampleType != wgpu::TextureSampleType::Undefined) && in CreateDefault()
125 if (modifiedEntry->texture.sampleType != wgpu::TextureSampleType::Undefined) { in CreateDefault()
131 ASSERT(mergedEntry.texture.sampleType != wgpu::TextureSampleType::Float); in CreateDefault()
134 (modifiedEntry->texture.sampleType == wgpu::TextureSampleType::Float && in CreateDefault()
135 mergedEntry.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat); in CreateDefault()
190 entry.texture.sampleType = wgpu::TextureSampleType::Depth; in CreateDefault()
193 entry.texture.sampleType = wgpu::TextureSampleType::Sint; in CreateDefault()
196 entry.texture.sampleType = wgpu::TextureSampleType::Uint; in CreateDefault()
209 wgpu::TextureSampleType::UnfilterableFloat; in CreateDefault()
[all …]
DFormat.cpp43 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType) { in SampleTypeToSampleTypeBit()
45 case wgpu::TextureSampleType::Float: in SampleTypeToSampleTypeBit()
46 case wgpu::TextureSampleType::UnfilterableFloat: in SampleTypeToSampleTypeBit()
47 case wgpu::TextureSampleType::Sint: in SampleTypeToSampleTypeBit()
48 case wgpu::TextureSampleType::Uint: in SampleTypeToSampleTypeBit()
49 case wgpu::TextureSampleType::Depth: in SampleTypeToSampleTypeBit()
50 case wgpu::TextureSampleType::Undefined: in SampleTypeToSampleTypeBit()
56 static_assert(static_cast<uint32_t>(wgpu::TextureSampleType::Undefined) == 0, ""); in SampleTypeToSampleTypeBit()
57 if (sampleType == wgpu::TextureSampleType::Undefined) { in SampleTypeToSampleTypeBit()
65 1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Float) - 1)), in SampleTypeToSampleTypeBit()
[all …]
DFormat.h61 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType);
DShaderModule.cpp1151 ASSERT(textureInfo.texture.sampleType != wgpu::TextureSampleType::Undefined && in ValidateCompatibilityWithPipelineLayout()
1152 textureInfo.texture.sampleType != wgpu::TextureSampleType::Uint && in ValidateCompatibilityWithPipelineLayout()
1153 textureInfo.texture.sampleType != wgpu::TextureSampleType::Sint); in ValidateCompatibilityWithPipelineLayout()
1156 textureInfo.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat, in ValidateCompatibilityWithPipelineLayout()
1161 wgpu::TextureSampleType::UnfilterableFloat, in ValidateCompatibilityWithPipelineLayout()
DBindingInfo.cpp84 } else if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) { in IncrementBindingCounts()
DBindGroupLayout.cpp98 if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) { in ValidateBindGroupLayoutEntry()
234 } else if (binding.texture.sampleType != wgpu::TextureSampleType::Undefined) { in CreateBindGroupLayoutInfo()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DBindGroupValidationTests.cpp196 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
396 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
441 TEST_F(BindGroupValidationTest, TextureSampleType) { in TEST_F() argument
443 wgpu::TextureSampleType sampleType) { in TEST_F()
462 DoTest(true, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Float); in TEST_F()
463 DoTest(true, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::UnfilterableFloat); in TEST_F()
464 DoTest(false, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Depth); in TEST_F()
465 DoTest(false, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Uint); in TEST_F()
466 DoTest(false, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureSampleType::Sint); in TEST_F()
469 DoTest(false, wgpu::TextureFormat::R32Float, wgpu::TextureSampleType::Float); in TEST_F()
[all …]
DResourceUsageTrackingTests.cpp830 device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); in TEST_F()
854 {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}, in TEST_F()
898 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}}); in TEST_F()
1078 device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); in TEST_F()
1109 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F()
1142 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
1176 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
1207 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F()
1248 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
1277 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F()
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DGetBindGroupLayoutValidationTests.cpp168 wgpu::TextureSampleType::Float}, in TEST_F()
174 wgpu::TextureSampleType::UnfilterableFloat}, in TEST_F()
390 binding.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat; in TEST_F()
413 binding.texture.sampleType = wgpu::TextureSampleType::Undefined; in TEST_F()
464 binding.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat; in TEST_F()
559 binding.texture.sampleType = wgpu::TextureSampleType::UnfilterableFloat; in TEST_F()
571 binding.texture.sampleType = wgpu::TextureSampleType::Sint; in TEST_F()
583 binding.texture.sampleType = wgpu::TextureSampleType::Uint; in TEST_F()
DTextureSubresourceTests.cpp56 device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}}); in TestRenderPass()
DRenderPipelineValidationTests.cpp679 std::array<wgpu::TextureSampleType, kNumTextureComponentType> kTextureComponentTypes = {{ in TEST_F()
680 wgpu::TextureSampleType::Float, in TEST_F()
681 wgpu::TextureSampleType::Sint, in TEST_F()
682 wgpu::TextureSampleType::Uint, in TEST_F()
751 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, in TEST_F()
DStorageTextureValidationTests.cpp333 {0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}, in TEST_F()
737 {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
797 {1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F()
DQueueSubmitValidationTests.cpp301 device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}}); in TEST_F()
DVideoViewsValidationTests.cpp280 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_F()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DObjectCachingTests.cpp52 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P()
54 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P()
56 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Uint}}); in TEST_P()
66 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P()
68 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P()
70 device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, in TEST_P()
DSwapChainValidationTests.cpp275 device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp1005 bool Converter::Convert(wgpu::TextureSampleType& out, const interop::GPUTextureSampleType& in) { in Convert()
1006 out = wgpu::TextureSampleType::Undefined; in Convert()
1009 out = wgpu::TextureSampleType::Float; in Convert()
1012 out = wgpu::TextureSampleType::UnfilterableFloat; in Convert()
1015 out = wgpu::TextureSampleType::Depth; in Convert()
1018 out = wgpu::TextureSampleType::Sint; in Convert()
1021 out = wgpu::TextureSampleType::Uint; in Convert()
DConverter.h236 [[nodiscard]] bool Convert(wgpu::TextureSampleType& out,
/third_party/skia/third_party/externals/dawn/src/dawn_native/utils/
DWGPUHelpers.h67 wgpu::TextureSampleType textureSampleType,
DWGPUHelpers.cpp110 wgpu::TextureSampleType textureSampleType, in BindingLayoutEntryInitializationHelper()
/third_party/skia/third_party/externals/dawn/examples/
DCppHelloTriangle.cpp117 {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}, in init()
/third_party/skia/third_party/externals/dawn/src/utils/
DWGPUHelpers.h123 wgpu::TextureSampleType textureSampleType,
DWGPUHelpers.cpp276 wgpu::TextureSampleType textureSampleType, in BindingLayoutEntryInitializationHelper()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DPipelineGL.cpp164 wgpu::TextureSampleType::Float; in InitializeBase()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp309 entry.texture.sampleType = wgpu::TextureSampleType::Float; in Build()

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