Searched refs:UpdateBitDataWithMask (Results 1 – 1 of 1) sorted by relevance
187 Entry::UpdateBitDataWithMask<(state & 1) != 0>(first_bit_, mask); in UpdateValuesToState()189 Entry::UpdateBitDataWithMask<(state & 2) != 0>(second_bit_, mask); in UpdateValuesToState()191 Entry::UpdateBitDataWithMask<(state & 4) != 0>(third_bit_, mask); in UpdateValuesToState()195 static uint64_t UpdateBitDataWithMask(uint64_t data, uint64_t mask) { in UpdateBitDataWithMask() function in v8::internal::compiler::SpillPlacer::Entry