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Searched refs:UpdateBitDataWithMask (Results 1 – 1 of 1) sorted by relevance

/third_party/node/deps/v8/src/compiler/backend/
Dspill-placer.cc187 Entry::UpdateBitDataWithMask<(state & 1) != 0>(first_bit_, mask); in UpdateValuesToState()
189 Entry::UpdateBitDataWithMask<(state & 2) != 0>(second_bit_, mask); in UpdateValuesToState()
191 Entry::UpdateBitDataWithMask<(state & 4) != 0>(third_bit_, mask); in UpdateValuesToState()
195 static uint64_t UpdateBitDataWithMask(uint64_t data, uint64_t mask) { in UpdateBitDataWithMask() function in v8::internal::compiler::SpillPlacer::Entry