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Searched refs:VariableColumnCount (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/common/
Dutilities.cpp101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()
390 int VariableColumnCount(GLenum type) in VariableColumnCount() function
657 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()
663 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()
668 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
Dutilities.h39 int VariableColumnCount(GLenum type);
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DVariablePacker_test.cpp150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()
170 int cols = gl::VariableColumnCount(type); in TEST()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h41 int VariableColumnCount(GLenum type);
Dutilities.cpp251 int VariableColumnCount(GLenum type) in VariableColumnCount() function
296 return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
303 return (nbRows > 1) ? nbRows : VariableColumnCount(type); in VariableRegisterSize()
DProgram.cpp262 int colCount = VariableColumnCount(varying.type); in getFragDataLocation()
623 const int colSize = VariableColumnCount(type); in setUniformMatrixfv()
1244 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()
1277 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()
1477 int colCount = VariableColumnCount(varying.type); in linkTransformFeedback()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp447 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()
857 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
DProgramD3D.cpp61 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()
3215 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dblocklayout.cpp158 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVaryingPacking.cpp318 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.cpp836 int columns = gl::VariableColumnCount(type); in GetMatrixUniform()
Dglslang_wrapper_utils.cpp281 const uint8_t colCount = static_cast<uint8_t>(gl::VariableColumnCount(attribute.type)); in AssignAttributeLocations()