Searched refs:VariableComponentCount (Results 1 – 12 of 12) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
| D | blocklayoutHLSL.cpp | 67 int numComponents = gl::VariableComponentCount(type); in getBlockLayoutInfo() 105 mCurrentOffset += gl::VariableComponentCount(type); in advanceOffset()
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| D | StructureHLSL.cpp | 148 const int numComponents = gl::VariableComponentCount(glType); in prePadding() 218 const int numComponents = gl::VariableComponentCount(glType); in postPaddingString() 270 numComponents = gl::VariableComponentCount(glType); in postPaddingString()
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| D | blocklayout.cpp | 323 const size_t numComponents = static_cast<size_t>(gl::VariableComponentCount(type)); in getBlockLayoutInfo() 356 checkedOffset += gl::VariableComponentCount(type); in advanceOffset()
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| D | VariablePacker.cpp | 368 ASSERT(gl::VariableComponentCount(type) == 1); in GetTypePackingComponentsPerRow()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | DynamicHLSL.cpp | 95 gl::VariableComponentCount(type)); in HLSLTypeString() 210 VariableComponentCount(shaderAttribute.type)); in generateVertexShaderForInputLayout() 1211 int shaderComponentCount = VariableComponentCount(shaderAttrib.type); in GenerateAttributeConversionHLSL()
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| /third_party/skia/third_party/externals/angle2/src/common/ |
| D | utilities.h | 33 int VariableComponentCount(GLenum type);
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| D | utilities.cpp | 99 int VariableComponentCount(GLenum type) in VariableComponentCount() function 219 return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type); in VariableExternalSize()
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| /third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
| D | VariablePacker_test.cpp | 141 int expectedComponents = gl::VariableComponentCount(type); in TEST()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Program.cpp | 2969 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type)); in getUniformfv() 2997 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type)); in getUniformiv() 3025 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type)); in getUniformuiv()
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| D | ProgramExecutable.cpp | 1063 componentCount = VariableComponentCount(var->type) * elementCount; in linkValidateTransformFeedback()
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| D | validationES.cpp | 4452 *length = VariableComponentCount(uniform.type); in ValidateSizedGetUniform()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | frame_capture_utils.cpp | 1052 std::vector<T> uniformData(gl::VariableComponentCount(type) * size, 0); in SerializeUniformData()
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