Searched refs:VariableComponentType (Results 1 – 10 of 10) sorted by relevance
46 gl::VariableComponentSize(gl::VariableComponentType(GLVariableType(ssboFunction.type))); in OutputSSBOLoadFunctionBody()119 gl::VariableComponentSize(gl::VariableComponentType(GLVariableType(ssboFunction.type))); in OutputSSBOStoreFunctionBody()
38 ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == kBytesPerComponent); in getBlockLayoutInfo()
298 ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == kBytesPerComponent); in getBlockLayoutInfo()
104 GLenum VariableComponentType(GLenum type) in VariableComponentType() function214 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; in VariableInternalSize()219 return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type); in VariableExternalSize()
34 GLenum VariableComponentType(GLenum type);
94 HLSLComponentTypeString(ostream, gl::VariableComponentType(type), in HLSLTypeString()446 GLenum componentType = gl::VariableComponentType(transposedType); in generateVaryingLinkHLSL()1210 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type); in GenerateAttributeConversionHLSL()
60 GLenum componentType = gl::VariableComponentType(transposedType); in GetDefaultInputLayoutFromShader()
2962 const GLenum nativeType = gl::VariableComponentType(uniform.type); in getUniformfv()2990 const GLenum nativeType = gl::VariableComponentType(uniform.type); in getUniformiv()3018 const GLenum nativeType = VariableComponentType(uniform.type); in getUniformuiv()3874 GLenumToComponentType(VariableComponentType(attribute.type)); in linkAttributes()
1233 mOutputVariableTypes[location] = VariableComponentType(outputVariable.type); in linkValidateOutputVariables()
1102 switch (gl::VariableComponentType(type)) in SerializeProgram()