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Searched refs:VariableComponentType (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderStorageBlockFunctionHLSL.cpp46 gl::VariableComponentSize(gl::VariableComponentType(GLVariableType(ssboFunction.type))); in OutputSSBOLoadFunctionBody()
119 gl::VariableComponentSize(gl::VariableComponentType(GLVariableType(ssboFunction.type))); in OutputSSBOStoreFunctionBody()
DblocklayoutHLSL.cpp38 ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == kBytesPerComponent); in getBlockLayoutInfo()
Dblocklayout.cpp298 ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == kBytesPerComponent); in getBlockLayoutInfo()
/third_party/skia/third_party/externals/angle2/src/common/
Dutilities.cpp104 GLenum VariableComponentType(GLenum type) in VariableComponentType() function
214 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; in VariableInternalSize()
219 return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type); in VariableExternalSize()
Dutilities.h34 GLenum VariableComponentType(GLenum type);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp94 HLSLComponentTypeString(ostream, gl::VariableComponentType(type), in HLSLTypeString()
446 GLenum componentType = gl::VariableComponentType(transposedType); in generateVaryingLinkHLSL()
1210 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type); in GenerateAttributeConversionHLSL()
DProgramD3D.cpp60 GLenum componentType = gl::VariableComponentType(transposedType); in GetDefaultInputLayoutFromShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp2962 const GLenum nativeType = gl::VariableComponentType(uniform.type); in getUniformfv()
2990 const GLenum nativeType = gl::VariableComponentType(uniform.type); in getUniformiv()
3018 const GLenum nativeType = VariableComponentType(uniform.type); in getUniformuiv()
3874 GLenumToComponentType(VariableComponentType(attribute.type)); in linkAttributes()
DProgramExecutable.cpp1233 mOutputVariableTypes[location] = VariableComponentType(outputVariable.type); in linkValidateOutputVariables()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp1102 switch (gl::VariableComponentType(type)) in SerializeProgram()