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Searched refs:bindTexture0WhenChangingTextureFBOMultisampleCount (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.cpp192 if (this->getGLGpu()->glCaps().bindTexture0WhenChangingTextureFBOMultisampleCount()) { in bindInternal()
DGrGLCaps.h416 bool bindTexture0WhenChangingTextureFBOMultisampleCount() const { in bindTexture0WhenChangingTextureFBOMultisampleCount() function