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Searched refs:bindingImageUnit (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.cpp1672 for (auto &bindingImageUnit : mImageUnits) in detachTexture() local
1674 if (bindingImageUnit.texture.id() == texture) in detachTexture()
1676 bindingImageUnit.texture.set(context, nullptr); in detachTexture()
1677 bindingImageUnit.level = 0; in detachTexture()
1678 bindingImageUnit.layered = false; in detachTexture()
1679 bindingImageUnit.layer = 0; in detachTexture()
1680 bindingImageUnit.access = GL_READ_ONLY; in detachTexture()
1681 bindingImageUnit.format = GL_R32UI; in detachTexture()