Searched refs:checkUniformArrayBinding (Results 1 – 2 of 2) sorted by relevance
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| D | gl4cShadingLanguage420PackTests.hpp | 434 …static bool checkUniformArrayBinding(Utils::program& program, const glw::GLchar* name, glw::GLuint…
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| D | gl4cShadingLanguage420PackTests.cpp | 82 bool Utils::checkUniformArrayBinding(Utils::program& program, const glw::GLchar* name, glw::GLuint … in checkUniformArrayBinding() function in gl4cts::GLSL420Pack::Utils 10831 if (false == Utils::checkUniformArrayBinding(program, "goku", index, expected_binding)) in checkBinding() 12625 if (false == Utils::checkUniformArrayBinding(program, "goku", index, expected_binding)) in checkBinding()
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