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Searched refs:computeRequiredSamplerFormat (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DTexture.h131 mCachedSamplerFormat = computeRequiredSamplerFormat(samplerState); in compatibleWithSamplerFormatForWebGL()
189 SamplerFormat computeRequiredSamplerFormat(const SamplerState &samplerState) const;
DTexture.cpp294 SamplerFormat TextureState::computeRequiredSamplerFormat(const SamplerState &samplerState) const in computeRequiredSamplerFormat() function in gl::TextureState