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Searched refs:convertProgram (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/fuzz/oss_fuzz/
DFuzzSKSL2Metal.cpp18 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( in FuzzSKSL2Metal()
DFuzzSKSL2GLSL.cpp18 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( in FuzzSKSL2GLSL()
DFuzzSKSL2SPIRV.cpp26 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( in FuzzSKSL2SPIRV()
DFuzzSKSL2Pipeline.cpp20 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( in FuzzSKSL2Pipeline()
/third_party/skia/tests/
DSkSLSPIRVTestbed.cpp19 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src), in test()
DSkSLGLSLTestbed.cpp19 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src), in test()
DSkSLMetalTestbed.cpp19 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src), in test()
DSkSLInterpreterTest.cpp26 fProgram = fCompiler.convertProgram(SkSL::ProgramKind::kGeneric, SkSL::String(src), in ProgramBuilder()
629 auto program = compiler.convertProgram(SkSL::ProgramKind::kGeneric, in expect_failure()
901 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( in DEF_TEST()
960 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( in DEF_TEST()
/third_party/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp34 program = compiler->convertProgram(programKind, src, settings); in GrSkSLtoGLSL()
/third_party/skia/src/gpu/vk/
DGrVkUtil.cpp103 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule()
/third_party/skia/src/sksl/
DSkSLCompiler.h140 std::unique_ptr<Program> convertProgram(
DSkSLMain.cpp334 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, text, settings); in processCommand()
DSkSLCompiler.cpp404 std::unique_ptr<Program> Compiler::convertProgram(ProgramKind kind, in convertProgram() function in SkSL::Compiler
/third_party/skia/modules/particles/src/
DSkParticleEffect.cpp164 auto program = compiler.convertProgram(SkSL::ProgramKind::kGeneric, code, settings); in prepare()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp148 std::unique_ptr<SkSL::Program> program = fGpu->shaderCompiler()->convertProgram( in compileD3DProgram()
/third_party/skia/src/gpu/mtl/
DGrMtlUtil.mm74 gpu->shaderCompiler()->convertProgram(programKind,
/third_party/skia/src/gpu/dawn/
DGrDawnGpu.cpp936 std::unique_ptr<SkSL::Program> program = this->shaderCompiler()->convertProgram( in SkSLToSPIRV()
/third_party/skia/src/core/
DSkRuntimeEffect.cpp231 program = compiler->convertProgram(kind, SkSL::String(sksl.c_str(), sksl.size()), settings); in MakeFromSource()