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Searched refs:defaultSampler (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag16 layout(binding = 11) uniform sampler defaultSampler;
25 c = texture(sampler2D(t2, defaultSampler), vec2(0.0, 0.0));
27 c = texture(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0));
39 c = textureProj(sampler2D(t2, defaultSampler), vec3(0.0, 0.0, 1.0));
47 c = textureLod(sampler2D(t2, defaultSampler), vec2(0.0, 0.0), 0.0);
49 c = textureLod(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0), 0.0);
58 c = textureProjLod(sampler2D(t2, defaultSampler), vec3(0.0, 0.0, 1.0), 0.0);
66 c = texelFetch(sampler2D(t2, defaultSampler), ivec2(0, 0), 0);
74 c = textureGather(sampler2D(t2, defaultSampler), vec2(0.0, 0.0), 0);
75 c = textureGather(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0), 1);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag141 …hread const sampler dcaSmplr, constant uint& dcaSwzl, thread sampler defaultSampler, thread sample…
144 c = spvTextureSwizzle(t2.sample(defaultSampler, float2(0.0)), t2Swzl);
146 c = spvTextureSwizzle(tc.sample(defaultSampler, float3(0.0)), tcSwzl);
154 …c = spvTextureSwizzle(t2.sample(defaultSampler, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z…
160 c = spvTextureSwizzle(t2.sample(defaultSampler, float2(0.0), level(0.0)), t2Swzl);
162 c = spvTextureSwizzle(tc.sample(defaultSampler, float3(0.0), level(0.0)), tcSwzl);
167 …c = spvTextureSwizzle(t2.sample(defaultSampler, float3(0.0, 0.0, 1.0).xy / float3(0.0, 0.0, 1.0).z…
177 c = spvGatherSwizzle(t2, defaultSampler, t2Swzl, component::x, float2(0.0), int2(0));
178 c = spvGatherSwizzle(tc, defaultSampler, tcSwzl, component::y, float3(0.0));
188 …9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler defaultSampler [[sampler(0)]]…
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleShaderFragmentMaskTests.cpp447 Move<VkSampler> defaultSampler; //!< Dummy sampler, we are using texel fetches member
693 …(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &wd.defaultSampler.get()) in drawAndSampleInputAttachment()
1067 …g(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_COMPUTE_BIT, &wd.defaultSampler.get()) in dispatchSampleImage()
1165 wd.defaultSampler = makeSampler(vk, device); in test()
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp1181 const Unique<VkSampler> defaultSampler (makeSampler(vk, device)); in dispatchImageCheck() local
1189 …ding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_COMPUTE_BIT, &defaultSampler.get()) in dispatchImageCheck()
1190 …ding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_COMPUTE_BIT, &defaultSampler.get()) in dispatchImageCheck()
1191 …ding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_COMPUTE_BIT, &defaultSampler.get()) in dispatchImageCheck()