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Searched refs:dequeueBuffer (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Main/
DFrameBufferAndroid.cpp29 inline int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer) in dequeueBuffer() function
120 if(dequeueBuffer(nativeWindow, &buffer) != 0) in lock()
/third_party/mesa3d/src/egl/drivers/dri2/
Dplatform_android.h69 return window->dequeueBuffer(window, buffer, fenceFd); in ANativeWindow_dequeueBuffer()
/third_party/mesa3d/include/android_stub/system/
Dwindow.h570 int (*dequeueBuffer)(struct ANativeWindow* window, member
/third_party/mesa3d/docs/relnotes/
D17.0.6.rst67 - egl/android: Mark surface as lost when dequeueBuffer fails
/third_party/libabigail/tests/data/test-read-dwarf/
Dtest-libandroid.so.abi21312 …<var-decl name='dequeueBuffer' type-id='d94a7138' visibility='default' filepath='frameworks/native…