| /third_party/vk-gl-cts/modules/gles3/functional/ |
| D | es3fVertexArrayObjectTests.cpp | 76 int elementArrayBuffer; member 80 : elementArrayBuffer(-1) in VertexArrayState() 199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState() 254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init() 548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState() 582 if (state.elementArrayBuffer == 0) in makeDrawCall() 725 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState() 759 m_spec.vao.elementArrayBuffer = 0; in init() 760 m_spec.state.elementArrayBuffer = 0; in init() 838 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init() [all …]
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | VertexArrayGL.cpp | 50 return a->elementArrayBuffer == GetNativeBufferID(frontendBuffer); in SameIndexBuffer() 171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local 172 if (!SameIndexBuffer(mNativeState, elementArrayBuffer)) in updateElementArrayBufferBinding() 174 GLuint elementArrayBufferId = GetNativeBufferID(elementArrayBuffer); in updateElementArrayBufferBinding() 178 mElementArrayBuffer.set(context, elementArrayBuffer); in updateElementArrayBufferBinding() 179 mNativeState->elementArrayBuffer = elementArrayBufferId; in updateElementArrayBufferBinding() 271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local 274 if (elementArrayBuffer) in syncIndexData() 276 ASSERT(SameIndexBuffer(mNativeState, elementArrayBuffer)); in syncIndexData() 315 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData() [all …]
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| D | StateManagerGL.h | 142 GLuint elementArrayBuffer = 0; member
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| D | StateManagerGL.cpp | 316 if (mVAOState->elementArrayBuffer == buffer) in deleteBuffer() 318 mVAOState->elementArrayBuffer = 0; in deleteBuffer() 418 mBuffers[gl::BufferBinding::ElementArray] = vaoState ? vaoState->elementArrayBuffer : 0; in bindVertexArray()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | VertexArray.h | 300 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local 301 if (elementArrayBuffer && mIndexRangeCache.get(type, indexCount, indices, indexRangeOut)) in getIndexRange()
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| D | VertexArray.cpp | 741 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local 742 if (!elementArrayBuffer) in getIndexRangeImpl() 750 ANGLE_TRY(elementArrayBuffer->getIndexRange(context, type, offset, indexCount, in getIndexRangeImpl()
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| D | validationES.h | 1120 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local 1122 if (!elementArrayBuffer) in ValidateDrawElementsCommon() 1159 if ((elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize())) && in ValidateDrawElementsCommon()
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| D | validationES.cpp | 4308 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local 4310 if (elementArrayBuffer) in ValidateDrawElementsStates() 4312 if (elementArrayBuffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateDrawElementsStates() 4316 if (elementArrayBuffer->isMapped() && in ValidateDrawElementsStates() 4317 (!elementArrayBuffer->isImmutable() || in ValidateDrawElementsStates() 4318 (elementArrayBuffer->getAccessFlags() & GL_MAP_PERSISTENT_BIT_EXT) == 0)) in ValidateDrawElementsStates()
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| D | State.cpp | 2644 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local 2645 *params = elementArrayBuffer ? elementArrayBuffer->id().value : 0; in getIntegerv()
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| D | validationES31.cpp | 552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local 553 if (!elementArrayBuffer) in ValidateDrawElementsIndirect()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local 1380 ANGLE_TRY(mIndexDataManager->prepareIndexData(context, type, dstType, count, elementArrayBuffer, in applyIndexBuffer() 1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local 1466 return drawIndexedPoints(context, count, type, indices, minIndex, elementArrayBuffer); in drawElementsImpl() 1471 return drawLineLoop(context, count, type, indices, minIndex, elementArrayBuffer); in drawElementsImpl() 1488 gl::Buffer *elementArrayBuffer) in drawLineLoop() argument 1491 if (type != gl::DrawElementsType::InvalidEnum && elementArrayBuffer) in drawLineLoop() 1493 BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer); in drawLineLoop() 1656 gl::Buffer *elementArrayBuffer) in drawIndexedPoints() argument 1661 if (elementArrayBuffer) in drawIndexedPoints() [all …]
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| D | Renderer9.h | 460 gl::Buffer *elementArrayBuffer); 466 gl::Buffer *elementArrayBuffer);
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | VertexArrayVk.cpp | 874 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local 876 if (!elementArrayBuffer) in handleLineLoop() 887 BufferVk *elementArrayBufferVk = vk::GetImpl(elementArrayBuffer); in handleLineLoop()
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| D | ContextVk.cpp | 1049 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw() local 1050 if (!elementArrayBuffer) in setupIndexedDraw() 1071 BufferVk *bufferVk = vk::GetImpl(elementArrayBuffer); in setupIndexedDraw() 1083 const size_t byteCount = static_cast<size_t>(elementArrayBuffer->getSize()) - in setupIndexedDraw() 1834 vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local 1835 ASSERT(elementArrayBuffer != nullptr); in handleDirtyGraphicsIndexBuffer() 1840 mRenderPassCommandBuffer->bindIndexBuffer(elementArrayBuffer->getBuffer(), offset, in handleDirtyGraphicsIndexBuffer() 1844 elementArrayBuffer); in handleDirtyGraphicsIndexBuffer()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local 79 switch (ClassifyIndexStorage(glState, elementArrayBuffer, srcType, dstType, 0)) in DrawCallHasStreamingElementArray() 87 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(elementArrayBuffer); in DrawCallHasStreamingElementArray()
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| D | renderer11_utils.h | 462 const gl::Buffer *elementArrayBuffer,
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| D | renderer11_utils.cpp | 2613 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage() argument 2619 if (!elementArrayBuffer || !IsOffsetAligned(elementType, offset)) in ClassifyIndexStorage() 2625 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(elementArrayBuffer); in ClassifyIndexStorage()
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| D | Renderer11.cpp | 1978 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local 1983 if (type != gl::DrawElementsType::InvalidEnum && elementArrayBuffer) in drawLineLoop() 1985 BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer); in drawLineLoop() 2056 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local 2061 if (type != gl::DrawElementsType::InvalidEnum && elementArrayBuffer) in drawTriangleFan() 2063 BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer); in drawTriangleFan()
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| D | StateManager11.cpp | 3214 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local 3218 elementArrayBuffer, indices, &indexInfo)); in applyIndexBuffer()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | FrameCapture.cpp | 2124 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local 2125 if (elementArrayBuffer) in CaptureVertexArrayState() 2128 elementArrayBuffer->id())); in CaptureVertexArrayState() 4871 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local 4872 if (elementArrayBuffer) in maybeCaptureDrawElementsClientData() 4875 (void)elementArrayBuffer->getIndexRange(context, drawElementsType, offset, count, restart, in maybeCaptureDrawElementsClientData()
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | Context.cpp | 803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local 804 return elementArrayBuffer ? elementArrayBuffer->name : 0; in getElementArrayBufferName()
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| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| D | StateChangeTest.cpp | 5957 GLBuffer elementArrayBuffer; in TEST_P() local 5958 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuffer); in TEST_P() 6668 GLBuffer elementArrayBuffer; in TEST_P() local 6669 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuffer); in TEST_P() 6677 elementArrayBuffer.reset(); in TEST_P()
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