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Searched refs:elementArrayBuffer (Results 1 – 22 of 22) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
80 : elementArrayBuffer(-1) in VertexArrayState()
199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()
254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
582 if (state.elementArrayBuffer == 0) in makeDrawCall()
725 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()
759 m_spec.vao.elementArrayBuffer = 0; in init()
760 m_spec.state.elementArrayBuffer = 0; in init()
838 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp50 return a->elementArrayBuffer == GetNativeBufferID(frontendBuffer); in SameIndexBuffer()
171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local
172 if (!SameIndexBuffer(mNativeState, elementArrayBuffer)) in updateElementArrayBufferBinding()
174 GLuint elementArrayBufferId = GetNativeBufferID(elementArrayBuffer); in updateElementArrayBufferBinding()
178 mElementArrayBuffer.set(context, elementArrayBuffer); in updateElementArrayBufferBinding()
179 mNativeState->elementArrayBuffer = elementArrayBufferId; in updateElementArrayBufferBinding()
271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
274 if (elementArrayBuffer) in syncIndexData()
276 ASSERT(SameIndexBuffer(mNativeState, elementArrayBuffer)); in syncIndexData()
315 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData()
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DStateManagerGL.h142 GLuint elementArrayBuffer = 0; member
DStateManagerGL.cpp316 if (mVAOState->elementArrayBuffer == buffer) in deleteBuffer()
318 mVAOState->elementArrayBuffer = 0; in deleteBuffer()
418 mBuffers[gl::BufferBinding::ElementArray] = vaoState ? vaoState->elementArrayBuffer : 0; in bindVertexArray()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.h300 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
301 if (elementArrayBuffer && mIndexRangeCache.get(type, indexCount, indices, indexRangeOut)) in getIndexRange()
DVertexArray.cpp741 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
742 if (!elementArrayBuffer) in getIndexRangeImpl()
750 ANGLE_TRY(elementArrayBuffer->getIndexRange(context, type, offset, indexCount, in getIndexRangeImpl()
DvalidationES.h1120 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
1122 if (!elementArrayBuffer) in ValidateDrawElementsCommon()
1159 if ((elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize())) && in ValidateDrawElementsCommon()
DvalidationES.cpp4308 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
4310 if (elementArrayBuffer) in ValidateDrawElementsStates()
4312 if (elementArrayBuffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateDrawElementsStates()
4316 if (elementArrayBuffer->isMapped() && in ValidateDrawElementsStates()
4317 (!elementArrayBuffer->isImmutable() || in ValidateDrawElementsStates()
4318 (elementArrayBuffer->getAccessFlags() & GL_MAP_PERSISTENT_BIT_EXT) == 0)) in ValidateDrawElementsStates()
DState.cpp2644 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
2645 *params = elementArrayBuffer ? elementArrayBuffer->id().value : 0; in getIntegerv()
DvalidationES31.cpp552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
553 if (!elementArrayBuffer) in ValidateDrawElementsIndirect()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local
1380 ANGLE_TRY(mIndexDataManager->prepareIndexData(context, type, dstType, count, elementArrayBuffer, in applyIndexBuffer()
1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local
1466 return drawIndexedPoints(context, count, type, indices, minIndex, elementArrayBuffer); in drawElementsImpl()
1471 return drawLineLoop(context, count, type, indices, minIndex, elementArrayBuffer); in drawElementsImpl()
1488 gl::Buffer *elementArrayBuffer) in drawLineLoop() argument
1491 if (type != gl::DrawElementsType::InvalidEnum && elementArrayBuffer) in drawLineLoop()
1493 BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer); in drawLineLoop()
1656 gl::Buffer *elementArrayBuffer) in drawIndexedPoints() argument
1661 if (elementArrayBuffer) in drawIndexedPoints()
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DRenderer9.h460 gl::Buffer *elementArrayBuffer);
466 gl::Buffer *elementArrayBuffer);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp874 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
876 if (!elementArrayBuffer) in handleLineLoop()
887 BufferVk *elementArrayBufferVk = vk::GetImpl(elementArrayBuffer); in handleLineLoop()
DContextVk.cpp1049 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw() local
1050 if (!elementArrayBuffer) in setupIndexedDraw()
1071 BufferVk *bufferVk = vk::GetImpl(elementArrayBuffer); in setupIndexedDraw()
1083 const size_t byteCount = static_cast<size_t>(elementArrayBuffer->getSize()) - in setupIndexedDraw()
1834 vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
1835 ASSERT(elementArrayBuffer != nullptr); in handleDirtyGraphicsIndexBuffer()
1840 mRenderPassCommandBuffer->bindIndexBuffer(elementArrayBuffer->getBuffer(), offset, in handleDirtyGraphicsIndexBuffer()
1844 elementArrayBuffer); in handleDirtyGraphicsIndexBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
79 switch (ClassifyIndexStorage(glState, elementArrayBuffer, srcType, dstType, 0)) in DrawCallHasStreamingElementArray()
87 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(elementArrayBuffer); in DrawCallHasStreamingElementArray()
Drenderer11_utils.h462 const gl::Buffer *elementArrayBuffer,
Drenderer11_utils.cpp2613 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage() argument
2619 if (!elementArrayBuffer || !IsOffsetAligned(elementType, offset)) in ClassifyIndexStorage()
2625 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(elementArrayBuffer); in ClassifyIndexStorage()
DRenderer11.cpp1978 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local
1983 if (type != gl::DrawElementsType::InvalidEnum && elementArrayBuffer) in drawLineLoop()
1985 BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer); in drawLineLoop()
2056 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
2061 if (type != gl::DrawElementsType::InvalidEnum && elementArrayBuffer) in drawTriangleFan()
2063 BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer); in drawTriangleFan()
DStateManager11.cpp3214 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
3218 elementArrayBuffer, indices, &indexInfo)); in applyIndexBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp2124 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local
2125 if (elementArrayBuffer) in CaptureVertexArrayState()
2128 elementArrayBuffer->id())); in CaptureVertexArrayState()
4871 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local
4872 if (elementArrayBuffer) in maybeCaptureDrawElementsClientData()
4875 (void)elementArrayBuffer->getIndexRange(context, drawElementsType, offset, count, restart, in maybeCaptureDrawElementsClientData()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local
804 return elementArrayBuffer ? elementArrayBuffer->name : 0; in getElementArrayBufferName()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DStateChangeTest.cpp5957 GLBuffer elementArrayBuffer; in TEST_P() local
5958 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuffer); in TEST_P()
6668 GLBuffer elementArrayBuffer; in TEST_P() local
6669 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuffer); in TEST_P()
6677 elementArrayBuffer.reset(); in TEST_P()