Searched refs:enableDebugLayers (Results 1 – 2 of 2) sorted by relevance
203 void runShouldDrawTest(bool isSwiftshader, bool enableDebugLayers);206 void runWaitSemaphoresRetainsContentTest(bool isSwiftshader, bool enableDebugLayers);213 bool enableDebugLayers) in RunShouldImportMemoryTest() argument218 helper.initialize(isSwiftshader, enableDebugLayers); in RunShouldImportMemoryTest()264 isSwiftshader(), enableDebugLayers()); in TEST_P()272 isSwiftshader(), enableDebugLayers()); in TEST_P()276 void RunShouldImportSemaphoreTest(bool isSwiftshader, bool enableDebugLayers) in RunShouldImportSemaphoreTest() argument281 helper.initialize(isSwiftshader, enableDebugLayers); in RunShouldImportSemaphoreTest()308 RunShouldImportSemaphoreTest<OpaqueFdTraits>(isSwiftshader(), enableDebugLayers()); in TEST_P()315 RunShouldImportSemaphoreTest<FuchsiaTraits>(isSwiftshader(), enableDebugLayers()); in TEST_P()[all …]
375 bool enableDebugLayers() const in enableDebugLayers() function