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Searched refs:fAddAndTrueToLoopCondition (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DGrShaderCaps.cpp38 fAddAndTrueToLoopCondition = false; in GrShaderCaps()
122 writer->appendBool("Add and true to loops workaround", fAddAndTrueToLoopCondition); in dumpJSON()
176 SkASSERT(!fAddAndTrueToLoopCondition); in applyOptionsOverrides()
DGrShaderCaps.h157 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition()
313 bool fAddAndTrueToLoopCondition : 1; variable
/third_party/skia/src/sksl/
DSkSLUtil.h235 bool fAddAndTrueToLoopCondition = false; variable
237 return fAddAndTrueToLoopCondition; in addAndTrueToLoopCondition()
310 result->fAddAndTrueToLoopCondition = true; in AddAndTrueToLoopCondition()
/third_party/skia/src/gpu/gl/
DGrGLCaps.cpp3997 shaderCaps->fAddAndTrueToLoopCondition = true; in applyDriverCorrectnessWorkarounds()