Searched refs:fMustWriteToFragColor (Results 1 – 3 of 3) sorted by relevance
44 fMustWriteToFragColor = false; in GrShaderCaps()128 writer->appendBool("Must write to sk_FragColor [workaround]", fMustWriteToFragColor); in dumpJSON()182 SkASSERT(!fMustWriteToFragColor); in applyOptionsOverrides()
183 bool mustWriteToFragColor() const { return fMustWriteToFragColor; } in mustWriteToFragColor()319 bool fMustWriteToFragColor : 1; variable
4022 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()4161 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()