Searched refs:fRuntimeShaderModule (Results 1 – 2 of 2) sorted by relevance
284 if (!fRuntimeShaderModule.fSymbols) { in loadRuntimeShaderModule()285 fRuntimeShaderModule = this->parseModule( in loadRuntimeShaderModule()288 return fRuntimeShaderModule; in loadRuntimeShaderModule()
250 ParsedModule fRuntimeShaderModule; // [Public] + Runtime shader decls variable