Searched refs:framebufferGL (Results 1 – 7 of 7) sorted by relevance
46 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); in initializeContents() local47 ASSERT(framebufferGL->isDefault()); in initializeContents()50 ANGLE_TRY(blitter->clearFramebuffer(context, framebufferGL)); in initializeContents()
1861 const FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local1863 framebufferGL->hasEmulatedAlphaChannelTextureAttachment(); in syncState()1987 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local1990 framebufferGL->getFramebufferID()); in syncState()2001 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local2004 framebufferGL->getFramebufferID()); in syncState()2009 updateMultiviewBaseViewLayerIndexUniform(program, framebufferGL->getState()); in syncState()
34 return mBuffer->framebufferGL(context, state); in createDefaultFramebuffer()
68 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
313 FramebufferGL *DisplayGbm::Buffer::framebufferGL(const gl::Context *context, in framebufferGL() function in rx::DisplayGbm::Buffer
234 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));235 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
265 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));266 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());