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Searched refs:framebufferTexture (Results 1 – 25 of 50) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayFBOIncompleteness.cpp247 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* le… in iterate()
270 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0); /* level */ in iterate()
271 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level… in iterate()
DesextcTextureCubeMapArrayStencilAttachments.cpp882 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 … in setupLayeredFramebuffer()
885 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stenc… in setupLayeredFramebuffer()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering()
324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering()
357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering()
358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering()
DesextcGeometryShaderLayeredFBO.cpp349 GeometryShaderLayeredFBOShared::initFBOs(gl, gl.framebufferTexture, m_to_ids, m_fbo_ids); in iterate()
442 GeometryShaderLayeredFBOShared::initFBOs(gl, gl.framebufferTexture, m_to_ids, m_fbo_ids); in iterate()
628 gl.framebufferTexture(GL_TEXTURE_3D, GL_COLOR_ATTACHMENT0, m_to_id /* texture */, 1 /* level */); in iterate()
714 gl.framebufferTexture(fbEnums[i], GL_COLOR_ATTACHMENT0, m_to_id /* texture */, 1 /* level */); in iterate()
820 …gl.framebufferTexture(fbEnums[i], GL_COLOR_ATTACHMENT0 + maxColorAttachments, m_to_id /* texture *… in iterate()
910 …gl.framebufferTexture(fbEnums[i], GL_COLOR_ATTACHMENT0, invalidValue /* texture */, 1 /* level */); in iterate()
1063 …gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_3d_id /* texture */, 2 /* level *… in iterate()
1081 …gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_2d_array_id /* texture */, 2 /* l… in iterate()
1220 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tbo_id /* texture */, 0 /* level */); in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp285 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */); in iterate()
557 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */); in iterate()
987 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate()
988 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_to_b_id, 0 /* level */); in iterate()
1335 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate()
1336 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_to_b_id, 0 /* level */); in iterate()
1360 …gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0 /* texture */, 0 /* leve… in iterate()
DesextcGeometryShaderLayeredRendering.cpp411 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate()
415 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate()
419 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tests[LAYERED_RENDERING_TEST_IT… in iterate()
423 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp360 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_… in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_3_2_autogen.h41 void framebufferTexture(GLenum target, GLenum attachment, TextureID texturePacked, \
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp561 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0); in createFBO()
628 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0); in createFBO()
Dgl4cTextureBarrierTests.cpp180 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, m_tex[i], 0); in init()
Dgl4cStencilTexturingTests.cpp742 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst_texture_id, 0 /* level */); in draw()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp291 ASSIGN("glFramebufferTextureARB", framebufferTexture); in initProcsDesktopGL()
1148 ASSIGN("glFramebufferTextureEXT", framebufferTexture); in initProcsDesktopGL()
1530 ASSIGN("glFramebufferTexture", framebufferTexture); in initProcsDesktopGL()
2008 ASSIGN("glFramebufferTextureEXT", framebufferTexture); in initProcsGLES()
2172 ASSIGN("glFramebufferTextureOES", framebufferTexture); in initProcsGLES()
2608 ASSIGN("glFramebufferTexture", framebufferTexture); in initProcsGLES()
3079 framebufferTexture = &glFramebufferTextureNULL; in initProcsDesktopGLNULL()
3935 framebufferTexture = &glFramebufferTextureNULL; in initProcsDesktopGLNULL()
4317 framebufferTexture = &glFramebufferTextureNULL; in initProcsDesktopGLNULL()
4794 framebufferTexture = &glFramebufferTextureNULL; in initProcsGLESNULL()
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DFramebufferGL.cpp125 functions->framebufferTexture(GL_FRAMEBUFFER, attachmentPoint, in BindFramebufferAttachment()
141 ASSERT(functions->framebufferTexture); in BindFramebufferAttachment()
142 functions->framebufferTexture(GL_FRAMEBUFFER, attachmentPoint, in BindFramebufferAttachment()
DBlitGL.cpp902 if (mFunctions->framebufferTexture && !imageIndex.hasLayer()) in clearRenderableTexture()
906 ANGLE_GL_TRY(context, mFunctions->framebufferTexture(GL_FRAMEBUFFER, bindTarget, in clearRenderableTexture()
DDispatchTableGL_autogen.h363 PFNGLFRAMEBUFFERTEXTUREPROC framebufferTexture = nullptr; variable
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp1191 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784902()
1217 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784a02()
1231 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784b02()
1257 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784c02()
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitExtES.inl56 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTextureEXT");
DglwInitES32Direct.inl109 gl->framebufferTexture = &glFramebufferTexture;
DglwInitGL32.inl94 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwFunctions.inl220 glFramebufferTextureFunc framebufferTexture; variable
DglwInitGL33.inl97 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitES32.inl109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL40.inl109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DRobustResourceInitTest.cpp1115 GLTexture framebufferTexture; in testIntegerTextureInit() local
1116 glBindTexture(GL_TEXTURE_2D, framebufferTexture); in testIntegerTextureInit()
1123 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferTexture, in testIntegerTextureInit()
1141 glBindTexture(GL_TEXTURE_2D, framebufferTexture); in testIntegerTextureInit()

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