| /third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
| D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 247 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* le… in iterate() 270 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0); /* level */ in iterate() 271 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level… in iterate()
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| D | esextcTextureCubeMapArrayStencilAttachments.cpp | 882 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 … in setupLayeredFramebuffer() 885 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stenc… in setupLayeredFramebuffer()
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| D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment()
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| /third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
| D | esextcGeometryShaderBlitting.cpp | 289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering() 324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering() 357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering() 358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering()
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| D | esextcGeometryShaderLayeredFBO.cpp | 349 GeometryShaderLayeredFBOShared::initFBOs(gl, gl.framebufferTexture, m_to_ids, m_fbo_ids); in iterate() 442 GeometryShaderLayeredFBOShared::initFBOs(gl, gl.framebufferTexture, m_to_ids, m_fbo_ids); in iterate() 628 gl.framebufferTexture(GL_TEXTURE_3D, GL_COLOR_ATTACHMENT0, m_to_id /* texture */, 1 /* level */); in iterate() 714 gl.framebufferTexture(fbEnums[i], GL_COLOR_ATTACHMENT0, m_to_id /* texture */, 1 /* level */); in iterate() 820 …gl.framebufferTexture(fbEnums[i], GL_COLOR_ATTACHMENT0 + maxColorAttachments, m_to_id /* texture *… in iterate() 910 …gl.framebufferTexture(fbEnums[i], GL_COLOR_ATTACHMENT0, invalidValue /* texture */, 1 /* level */); in iterate() 1063 …gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_3d_id /* texture */, 2 /* level *… in iterate() 1081 …gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_2d_array_id /* texture */, 2 /* l… in iterate() 1220 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tbo_id /* texture */, 0 /* level */); in iterate()
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| D | esextcGeometryShaderLayeredFramebuffer.cpp | 285 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */); in iterate() 557 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */); in iterate() 987 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate() 988 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_to_b_id, 0 /* level */); in iterate() 1335 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate() 1336 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_to_b_id, 0 /* level */); in iterate() 1360 …gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0 /* texture */, 0 /* leve… in iterate()
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| D | esextcGeometryShaderLayeredRendering.cpp | 411 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 415 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 419 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tests[LAYERED_RENDERING_TEST_IT… in iterate() 423 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate()
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| D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 360 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_… in iterate()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Context_gles_3_2_autogen.h | 41 void framebufferTexture(GLenum target, GLenum attachment, TextureID texturePacked, \
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| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| D | gl4cShaderViewportLayerArrayTests.cpp | 561 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0); in createFBO() 628 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0); in createFBO()
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| D | gl4cTextureBarrierTests.cpp | 180 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, m_tex[i], 0); in init()
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| D | gl4cStencilTexturingTests.cpp | 742 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst_texture_id, 0 /* level */); in draw()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | DispatchTableGL_autogen.cpp | 291 ASSIGN("glFramebufferTextureARB", framebufferTexture); in initProcsDesktopGL() 1148 ASSIGN("glFramebufferTextureEXT", framebufferTexture); in initProcsDesktopGL() 1530 ASSIGN("glFramebufferTexture", framebufferTexture); in initProcsDesktopGL() 2008 ASSIGN("glFramebufferTextureEXT", framebufferTexture); in initProcsGLES() 2172 ASSIGN("glFramebufferTextureOES", framebufferTexture); in initProcsGLES() 2608 ASSIGN("glFramebufferTexture", framebufferTexture); in initProcsGLES() 3079 framebufferTexture = &glFramebufferTextureNULL; in initProcsDesktopGLNULL() 3935 framebufferTexture = &glFramebufferTextureNULL; in initProcsDesktopGLNULL() 4317 framebufferTexture = &glFramebufferTextureNULL; in initProcsDesktopGLNULL() 4794 framebufferTexture = &glFramebufferTextureNULL; in initProcsGLESNULL() [all …]
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| D | FramebufferGL.cpp | 125 functions->framebufferTexture(GL_FRAMEBUFFER, attachmentPoint, in BindFramebufferAttachment() 141 ASSERT(functions->framebufferTexture); in BindFramebufferAttachment() 142 functions->framebufferTexture(GL_FRAMEBUFFER, attachmentPoint, in BindFramebufferAttachment()
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| D | BlitGL.cpp | 902 if (mFunctions->framebufferTexture && !imageIndex.hasLayer()) in clearRenderableTexture() 906 ANGLE_GL_TRY(context, mFunctions->framebufferTexture(GL_FRAMEBUFFER, bindTarget, in clearRenderableTexture()
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| D | DispatchTableGL_autogen.h | 363 PFNGLFRAMEBUFFERTEXTUREPROC framebufferTexture = nullptr; variable
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| /third_party/vk-gl-cts/external/openglcts/modules/common/ |
| D | glcFramebufferCompleteness.cpp | 1191 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784902() 1217 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784a02() 1231 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784b02() 1257 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0); in __anonfe0cf7784c02()
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| /third_party/vk-gl-cts/framework/opengl/wrapper/ |
| D | glwInitExtES.inl | 56 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTextureEXT");
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| D | glwInitES32Direct.inl | 109 gl->framebufferTexture = &glFramebufferTexture;
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| D | glwInitGL32.inl | 94 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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| D | glwFunctions.inl | 220 glFramebufferTextureFunc framebufferTexture; variable
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| D | glwInitGL33.inl | 97 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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| D | glwInitES32.inl | 109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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| D | glwInitGL40.inl | 109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| D | RobustResourceInitTest.cpp | 1115 GLTexture framebufferTexture; in testIntegerTextureInit() local 1116 glBindTexture(GL_TEXTURE_2D, framebufferTexture); in testIntegerTextureInit() 1123 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferTexture, in testIntegerTextureInit() 1141 glBindTexture(GL_TEXTURE_2D, framebufferTexture); in testIntegerTextureInit()
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