Searched refs:function_object (Results 1 – 4 of 4) sorted by relevance
149 Handle<Object> function_object = args.at(0); in RUNTIME_FUNCTION() local150 if (!function_object->IsJSFunction()) return CrashUnlessFuzzing(isolate); in RUNTIME_FUNCTION()151 Handle<JSFunction> function = Handle<JSFunction>::cast(function_object); in RUNTIME_FUNCTION()296 Handle<Object> function_object = args.at(0); in OptimizeFunctionOnNextCall() local297 if (!function_object->IsJSFunction()) return CrashUnlessFuzzing(isolate); in OptimizeFunctionOnNextCall()298 Handle<JSFunction> function = Handle<JSFunction>::cast(function_object); in OptimizeFunctionOnNextCall()371 Handle<Object> function_object = args.at(0); in RUNTIME_FUNCTION() local372 if (!function_object->IsJSFunction()) return CrashUnlessFuzzing(isolate); in RUNTIME_FUNCTION()373 Handle<JSFunction> function = Handle<JSFunction>::cast(function_object); in RUNTIME_FUNCTION()697 Handle<Object> function_object = args.at(0); in RUNTIME_FUNCTION() local[all …]
12897 const functionObject& function_object) const;12900 const functionObject& function_object) const;12903 const functionObject& function_object) const;12906 const functionObject& function_object) const;12915 …void prepareArgument(const functionObject& function_object, glw::GLuint vertex, glw::GLubyte* buff…12917 …void prepareComponents(const functionObject& function_object, glw::GLuint vertex, glw::GLuint argu…12920 void prepareProgram(const functionObject& function_object, Utils::programInfo& program_info);12922 void prepareTestData(const functionObject& function_object);12923 void prepareVertexShaderCode(const functionObject& function_object);12927 void testBegin(const functionObject& function_object, glw::GLuint program_id, glw::GLuint vertex);[all …]
217 print_handler (const jerry_value_t function_object,319 print_handler (const jerry_value_t function_object,
450 - `function_object` - the JavaScript function object which was invoked.