Searched refs:getActiveInterfaceBlockMaxNameLength (Results 1 – 2 of 2) sorted by relevance
852 GLint getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const;
3084 GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const in getActiveInterfaceBlockMaxNameLength() function in gl::Program3106 return getActiveInterfaceBlockMaxNameLength(mState.mExecutable->getUniformBlocks()); in getActiveUniformBlockMaxNameLength()3112 return getActiveInterfaceBlockMaxNameLength(mState.mExecutable->getShaderStorageBlocks()); in getActiveShaderStorageBlockMaxNameLength()