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Searched refs:getActiveOutputVariables (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h85 const std::vector<sh::ShaderVariable> &getActiveOutputVariables() const in getActiveOutputVariables() function
217 const std::vector<sh::ShaderVariable> &getActiveOutputVariables();
DShader.cpp693 const std::vector<sh::ShaderVariable> &Shader::getActiveOutputVariables() in getActiveOutputVariables() function in gl::Shader
696 return mState.getActiveOutputVariables(); in getActiveOutputVariables()
DProgram.cpp1646 fragmentShader->getActiveOutputVariables(), fragmentShader->getShaderVersion(), in linkImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1282 const auto &shaderOutputVars = fragmentShader->getState().getActiveOutputVariables(); in getPixelShaderOutputKey()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.cpp315 mState.getAttachedShader(gl::ShaderType::Fragment)->getActiveOutputVariables(); in link()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp905 SerializeShaderVariablesVector(json, shaderState.getActiveOutputVariables()); in SerializeShaderState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp330 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations()