Searched refs:getActiveOutputVariables (Results 1 – 7 of 7) sorted by relevance
85 const std::vector<sh::ShaderVariable> &getActiveOutputVariables() const in getActiveOutputVariables() function217 const std::vector<sh::ShaderVariable> &getActiveOutputVariables();
693 const std::vector<sh::ShaderVariable> &Shader::getActiveOutputVariables() in getActiveOutputVariables() function in gl::Shader696 return mState.getActiveOutputVariables(); in getActiveOutputVariables()
1646 fragmentShader->getActiveOutputVariables(), fragmentShader->getShaderVersion(), in linkImpl()
1282 const auto &shaderOutputVars = fragmentShader->getState().getActiveOutputVariables(); in getPixelShaderOutputKey()
315 mState.getAttachedShader(gl::ShaderType::Fragment)->getActiveOutputVariables(); in link()
905 SerializeShaderVariablesVector(json, shaderState.getActiveOutputVariables()); in SerializeShaderState()
330 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations()