Searched refs:getActiveSamplerTypes (Results 1 – 5 of 5) sorted by relevance
1619 IsTextureCompatibleWithSampler(type, mExecutable->getActiveSamplerTypes()[mActiveSampler])) in setSamplerTexture()3303 TextureType type = mExecutable->getActiveSamplerTypes()[textureUnit]; in syncActiveTextures()3532 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange()3571 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramPipelineExecutableChange()3650 TextureType type = mExecutable->getActiveSamplerTypes()[textureUnit]; in onActiveTextureChange()3664 TextureType type = mExecutable->getActiveSamplerTypes()[textureUnit]; in onActiveTextureStateChange()
176 const ActiveTextureArray<TextureType> &getActiveSamplerTypes() const in getActiveSamplerTypes() function
2145 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith()
5292 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures()6638 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite()
917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings()