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Searched refs:getElementArrayBuffer (Results 1 – 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.h45 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } in getElementArrayBuffer() function
243 Buffer *getElementArrayBuffer() const { return mState.getElementArrayBuffer(); } in getElementArrayBuffer() function
DState.h428 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
DvalidationES.h1120 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon()
DvalidationES31.cpp552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect()
DState.cpp2644 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv()
DvalidationES.cpp4308 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.h43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } in getElementArrayBuffer() function
DContext.cpp803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName()
1540 Buffer *Context::getElementArrayBuffer() const in getElementArrayBuffer() function in es2::Context
1542 return getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBuffer()
1639 *buffer = getElementArrayBuffer(); in getBuffer()
3108 …IndexData(mode, type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices… in applyIndexBuffer()
3648 if(!indices && !getCurrentVertexArray()->getElementArrayBuffer()) in drawElements()
DContext.h604 Buffer *getElementArrayBuffer() const;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp214 ASSERT(mCurrentElementArrayBuffer == &vk::GetImpl(getState().getElementArrayBuffer()) in convertIndexBufferIndirectGPU()
311 ASSERT(!mState.getElementArrayBuffer() || indexType == gl::DrawElementsType::UnsignedByte); in convertIndexBufferCPU()
477 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState()
874 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop()
DContextVk.cpp1049 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding()
271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData()
281 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
DContextGL.cpp281 if (stateCache.hasAnyActiveClientAttrib() || vao->getElementArrayBuffer() == nullptr) in setDrawElementsState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm688 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer();
746 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer();
845 BufferMtl *idxBuffer = mtl::GetImpl(getState().getElementArrayBuffer());
921 ASSERT(getState().getElementArrayBuffer() == nullptr);
Dmtl_render_utils.mm2096 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
2225 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
2345 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp209 ClassifyIndexStorage(context->getState(), mState.getElementArrayBuffer(), indexType, in updateElementArrayStorage()
DContext11.cpp69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray()
DRenderer11.cpp1978 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop()
2056 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan()
DStateManager11.cpp3214 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dcapture_gles_2_0_params.cpp142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
Dframe_capture_utils.cpp1303 if (vertexArrayState.getElementArrayBuffer()) in SerializeVertexArrayState()
1306 vertexArrayState.getElementArrayBuffer()->id().value); in SerializeVertexArrayState()
DFrameCapture.cpp2124 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState()
4871 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer()
1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl()