| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | VertexArray.h | 45 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } in getElementArrayBuffer() function 243 Buffer *getElementArrayBuffer() const { return mState.getElementArrayBuffer(); } in getElementArrayBuffer() function
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| D | State.h | 428 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
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| D | validationES.h | 1120 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon()
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| D | validationES31.cpp | 552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect()
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| D | State.cpp | 2644 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv()
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| D | validationES.cpp | 4308 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates()
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | VertexArray.h | 43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } in getElementArrayBuffer() function
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| D | Context.cpp | 803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() 1540 Buffer *Context::getElementArrayBuffer() const in getElementArrayBuffer() function in es2::Context 1542 return getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBuffer() 1639 *buffer = getElementArrayBuffer(); in getBuffer() 3108 …IndexData(mode, type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices… in applyIndexBuffer() 3648 if(!indices && !getCurrentVertexArray()->getElementArrayBuffer()) in drawElements()
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| D | Context.h | 604 Buffer *getElementArrayBuffer() const;
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | VertexArrayVk.cpp | 214 ASSERT(mCurrentElementArrayBuffer == &vk::GetImpl(getState().getElementArrayBuffer()) in convertIndexBufferIndirectGPU() 311 ASSERT(!mState.getElementArrayBuffer() || indexType == gl::DrawElementsType::UnsignedByte); in convertIndexBufferCPU() 477 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() 874 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop()
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| D | ContextVk.cpp | 1049 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | VertexArrayGL.cpp | 171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() 271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() 281 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
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| D | ContextGL.cpp | 281 if (stateCache.hasAnyActiveClientAttrib() || vao->getElementArrayBuffer() == nullptr) in setDrawElementsState()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
| D | VertexArrayMtl.mm | 688 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer(); 746 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer(); 845 BufferMtl *idxBuffer = mtl::GetImpl(getState().getElementArrayBuffer()); 921 ASSERT(getState().getElementArrayBuffer() == nullptr);
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| D | mtl_render_utils.mm | 2096 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer(); 2225 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer(); 2345 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | VertexArray11.cpp | 209 ClassifyIndexStorage(context->getState(), mState.getElementArrayBuffer(), indexType, in updateElementArrayStorage()
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| D | Context11.cpp | 69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray()
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| D | Renderer11.cpp | 1978 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() 2056 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan()
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| D | StateManager11.cpp | 3214 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | capture_gles_2_0_params.cpp | 142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
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| D | frame_capture_utils.cpp | 1303 if (vertexArrayState.getElementArrayBuffer()) in SerializeVertexArrayState() 1306 vertexArrayState.getElementArrayBuffer()->id().value); in SerializeVertexArrayState()
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| D | FrameCapture.cpp | 2124 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() 4871 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() 1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl()
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